--[[ Script Name : Quests/NorthQeynos/bear_fashion.lua Script Author : Dorbin Script Date : 2022.05.11 02:05:55 Script Purpose : Zone : NorthQeynos Quest Giver: Rachael Clothspinner Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need four fine pelts from Oakmyst great bears.", 4, 75, "I need to get four fine pelts from Oakmyst great bears.", 124, 8300016,8300023) AddQuestStepCompleteAction(Quest, 1, "Step1Compelte") UpdateQuestZone(Quest,"Oakmyst Forest") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Compelte(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've got the four fine pelts.") UpdateQuestTaskGroupDescription(Quest, 1, "I've filled the order of four fine pelts.") UpdateQuestZone(Quest,"North Qeynos") AddQuestStepChat(Quest, 2, "I need to deliver these fine bear pelts to Rachael Clothspinner.", 1, "Rachael Clothspinner is waiting for these fine pelts in North Qeynos.", 124, 2220060) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I've delivered the pelts to Rachael Clothspinner.") UpdateQuestTaskGroupDescription(Quest, 2, "I've completed Rachael Clothspinner's order of four fine pelts.") UpdateQuestDescription(Quest, "I've filled Rachael's order and she mentioned that I could make a decent living filling unfulfilled Far Seas Trading Company orders.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Compelte(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end