--[[ Script Name : Quests/Oakmyst/far_seas_requisition_okf063.lua Script Purpose : Handles the quest, "Far Seas Requisition #OKF063" Script Author : ememjr Script Date : 5/9/2017 Script Notes : Zone : Oakmyst Forest Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must collect five Oakmyst deer pelts.", 5, 80, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 138, 1950001, 1950007, 8300015,8300013) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected five Oakmyst fawn pelts.") AddQuestStepKill(Quest, 2, "I must collect five badger cub pelts.", 5, 80, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 129, 1950035) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have collected five badger cub pelts.") AddQuestStepKill(Quest, 3, "I must collect a single bear cub pelt.", 1, 70, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 128, 1950000) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have collected a single bear cub pelt.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected all of the items listed in the requisition.") UpdateQuestZone(Quest, "Baubbleshire") AddQuestStepChat(Quest, 4, "I need to talk to Diggin Diggs", 1, "I must go to the province district of Qeynos to seek out the client for this order.", 10, 6600085, 2380049) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I talked to Diggin Diggs.") UpdateQuestTaskGroupDescription(Quest, 4, "I have delivered the goods to Diggin Diggs.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in the Baubbleshire & Qeynos Province District. I have been paid in full for this work, but the order was late.") GiveQuestReward(Quest, Player) if HasItem(Player, 7079) then RemoveItem(Player, 7079) end end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end