--[[ Script Name : BogSludgeHunt.lua Script Purpose : Handles the quest, "Bog Sludge Hunt" Script Author : EmemJr Script Date : 10/28/2017 Script Notes : Applied Accept Dialog - Dorbin 06.24.2022 Zone : Peat Bog/Starcrest Quest Giver : Captain Santis Preceded by : None Followed by : None --]] require "SpawnScripts/Generic/DialogModule" function Init(Quest) AddQuestStepKill(Quest, 1, "I must kill several bog sludges", 10, 100, "I need to kill Bog Sludges in the Peat Bog.", 346, 1980002,8290004) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") UpdateQuestZone(Quest,"Peat Bog") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have killed the bog sludges.") UpdateQuestZone(Quest,"Starcrest") AddQuestStepChat(Quest, 2, "I need to return to Captain Santis.", 1, "I should return to Captain Santis for my reward.", 11, 2340018) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I spoke to Captain Santis.") UpdateQuestTaskGroupDescription(Quest, 2, "I received my reward for defeating the Bog Sludges.") UpdateQuestDescription(Quest, "I was able to make the Peat Bog a little safer for others by getting rid of several Bog Sludges. I also made a little coin on the side thanks to the payment from Captain Santis.
") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver) Dialog.New(QuestGiver, Player) PlayFlavor(QuestGiver, "", "", "nod", 0, 0, Player) Dialog.AddDialog("Excellent! Go to the Peat Bog, slay several sludges and report back to me. I will reward you for your service to Qeynos.") Dialog.AddVoiceover("voiceover/english/knight-captain_santis/qey_village02/captainsantis002.mp3", 1892648125, 144917500) Dialog.AddOption("Sounds good. I'll get right on it.") Dialog.Start()end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end