--[[ Script Name : Quests/TheForestRuins/far_seas_direct_requisition_frn0378.lua Script Author : Dorbin Script Date : 2022.02.24 12:02:31 Script Purpose : Zone : TheForestRuins Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I must kill some sun beetles.", 10, 100, " To fill the requisition, I must hunt down the creatures in the Forest Ruins, reachable by mariner bell in the City of Qeynos.", 164, 1960034, 8270020) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, " I have killed some sun beetles.") CheckProgress(Quest, QuestGiver, Player) end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5488, 1) then UpdateQuestZone(Quest,"Starcrest Commune") UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.") AddQuestStepChat(Quest, 2, "I must speak to Grekin in Starcrest.", 1, "I must go to Starcrest Commune to seek out the client of this order.", 164, 2340037) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I spoke to Grekin.") UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Merchant Grekin.") UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in Starcrest Commune. I have been paid in full for this work, but the order was late.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end