--[[ Script Name : Quests/TheForestRuins/vaughns_stuff.lua Script Author : Dorbin Script Date : 2022.02.21 02:02:37 Script Purpose : Zone : TheForestRuins Quest Giver: Outrider Vaughn Preceded by: None Followed by: Letter for Hunter Forestdeep (5484) --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Recover the satchel.", 1, 15, " I need to recover the Outlander's satchel and the items that were in it. The Blackfurl deckhands were the ones that stole the Outlanders gear, I'll start with them.", 399, 1960060,8270058, 8270059, 8270060) AddQuestStepKill(Quest, 2, "Recover the journal.", 1, 30, " I need to recover the Outlander's satchel and the items that were in it. The Blackfurl deckhands were the ones that stole the Outlanders gear, I'll start with them.", 195, 1960060 ) -- need correct icon AddQuestStepKill(Quest, 3, "Recover the ring.", 1, 20, " I need to recover the Outlander's satchel and the items that were in it. The Blackfurl deckhands were the ones that stole the Outlanders gear, I'll start with them.", 596, 1960060 ) -- need correct icon AddQuestStepKill(Quest, 4, "Recover the sealed letter.", 1, 25, " I need to recover the Outlander's satchel and the items that were in it. The Blackfurl deckhands were the ones that stole the Outlanders gear, I'll start with them.", 1223, 1960060) -- need correct icon AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've found the satchel.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've found the journal.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I've found the ring.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I've found the letter.") CheckProgress(Quest, QuestGiver, Player) end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5483, 1) and QuestStepIsComplete(Player, 5483, 2) and QuestStepIsComplete(Player, 5483, 3) and QuestStepIsComplete(Player, 5483, 4) then UpdateQuestTaskGroupDescription(Quest,2, "I've recovered all of the Outlander's gear.") AddQuestStepChat(Quest, 5, "I should return to Outlander Vaughn.", 1, "I need to return to Outlander Vaughn and give him back his items.", 399, 1960053,8270029) AddQuestStepCompleteAction(Quest, 5, "QuestComplete") end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 5, "I've returned the items to the Outlander.") UpdateQuestTaskGroupDescription(Quest, 2, "The Outlander was grateful to get his gear back.") UpdateQuestDescription(Quest, "I eventually found all of Outlander Vaughn's items. He was grateful and asked if I would help him with something else.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then QuestComplete(Quest, QuestGiver, Player) end end