--[[ Script Name : NewsforGermain.lua Script Purpose : Handles the quest, "News for Germain" Script Author : Shatou Script Date : 1/10/2020 Script Notes : Zone : Forest Ruins Quest Giver : Acting Lieutenant Germain Preceded by : None Followed by : Favors --]] local LIEUTENAT_GERMAIN_ID = 1960005 local DEL_VARUN_PACK_ID = 6375 local COLLECT_LEAF_SAMPLE_SPELL_ID = 1323 function Init(Quest) AddQuestStepHarvest(Quest, 1, "I need to check west of the ruins for any sign of Del Varun. He was supposed to be near the pond on the western end of the ruins.", 1, 100, "Lieutenant Germain has asked that I search for Del Varun, a scout assigned to the Forest Ruins.", 11, DEL_VARUN_PACK_ID) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found Del Varun's pack.") AddQuestStep(Quest, 2, "I should see what I can find in Del Varun's pack.", 1, 100, "Lieutenant Germain has asked that I search for Del Varun, a scout assigned to the Forest Ruins.", 11) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have read Del Varun's log.") AddQuestStepSpell(Quest, 3, "I should investigate the strange plants north of the pond that Del Varun spoke of.", 1, 100, "Lieutenant Germain has asked that I search for Del Varun, a scout assigned to the Forest Ruins.", 11, COLLECT_LEAF_SAMPLE_SPELL_ID) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I witnessed the strange plants that Del Varun spoke of. I collected a leaf sample from one of them.") AddQuestStepChat(Quest, 4, "I should take this plant sample back to Lieutenant Germain.", 1, "Lieutenant Germain has asked that I search for Del Varun, a scout assigned to the Forest Ruins.", 2098, LIEUTENAT_GERMAIN_ID) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I have given Germain the plant sample.") UpdateQuestTaskGroupDescription(Quest, 1, "I found Del Varun's satchel and log. The log led me to a strange phenomenon north of the pond on the western side of the ruins.") UpdateQuestDescription(Quest, "I found Del Varun's satchel. In it there was a log that detailed a strange area north of the pond near where Del Varun was. At this location there were some plants shrouded by a strange, colorful aura.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end