/// @ref core /// @file glm/ext/vector_int3_precision.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector_precision /// @{ /// 3 components vector of high qualifier signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<3, int, highp> highp_ivec3; /// 3 components vector of medium qualifier signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<3, int, mediump> mediump_ivec3; /// 3 components vector of low qualifier signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef vec<3, int, lowp> lowp_ivec3; /// @} }//namespace glm