--[[ Script Name : Quests/Oakmyst/that_cheating_gnome.lua Script Purpose : Handles the quest, "That Cheating Gnome!" Script Author : Scatman Script Date : 2009.05.03 Zone : Oakmyst Forest Quest Giver: Jorn Sorefoot Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to recover Jorn's money from Fluwkowir Haggleton. Jorn last saw Fluwkowir heading west toward the docks.", 1, 100, ".", 399, 1950094) AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_GotJornsPack") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/jorn_sorefoot/qey_adv01_oakmyst/quests/jorn/jorn005a.mp3", "", "", 1536076306, 896415484, Player) AddConversationOption(conversation, "You're welcome.") StartConversation(conversation, QuestGiver, Player, "Thanks for your help. I'm just about worn out from all this looking.") end function Declined(Quest, QuestGiver, Player) end function Step1_Complete_GotJornsPack(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have recovered Jorn's money.") AddQuestStepChat(Quest, 2, "I need to return the money to Jorn.", 1, ".", 2165, 1950022) AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_SpokeWithJorn") end function Step2_Complete_SpokeWithJorn(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have recovered Jorn's money.") AddQuestStepChat(Quest, 3, "I need to give Fluwkowir's book to Lieutenant Charlin.", 1, ".", 0, 1950015) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- Flukowir's Satchel RemoveItem(Player, 6389) UpdateQuestDescription(Quest, "I found Fluwkowir. After confronting him he attacked me. On him he had a small satchel, in that satchel I found Jorn's money but also some strange notes written in Lucanic.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1_Complete_GotJornsPack(Quest, QuestGiver, Player) elseif Step == 2 then Step2_Complete_SpokeWithJorn(Quest, QuestGiver, Player) end end