/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "World.h"
#include "Object.h"
#include "Spells.h"
extern World world;
extern ConfigReader configReader;
extern MasterSpellList master_spell_list;
Object::Object(){
clickable = false;
zone_name = 0;
packet_num = 0;
appearance.activity_status = 64;
appearance.pos.state = 1;
appearance.encounter_level = 0;
spawn_type = 2;
m_deviceID = 0;
}
Object::~Object(){
}
EQ2Packet* Object::serialize(Player* player, int16 version){
opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
return spawn_serialize(player, version);
}
void Object::HandleUse(Client* client, string command){
vector* destinations = 0;
if(GetTransporterID() > 0)
destinations = GetZone()->GetTransporters(GetTransporterID());
if(destinations)
client->ProcessTeleport(this, destinations, GetTransporterID());
else if (client && command.length() > 0 && appearance.show_command_icon == 1 && MeetsSpawnAccessRequirements(client->GetPlayer())){
EntityCommand* entity_command = FindEntityCommand(command);
if (entity_command)
client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
}
}
Object* Object::Copy(){
Object* new_spawn = new Object();
new_spawn->SetMerchantID(merchant_id);
new_spawn->SetMerchantType(merchant_type);
if(GetSizeOffset() > 0){
int8 offset = GetSizeOffset()+1;
sint32 tmp_size = size + (rand()%offset - rand()%offset);
if(tmp_size < 0)
tmp_size = 1;
else if(tmp_size >= 0xFFFF)
tmp_size = 0xFFFF;
new_spawn->size = (int16)tmp_size;
}
else
new_spawn->size = size;
new_spawn->SetPrimaryCommands(&primary_command_list);
new_spawn->SetSecondaryCommands(&secondary_command_list);
new_spawn->database_id = database_id;
new_spawn->primary_command_list_id = primary_command_list_id;
new_spawn->secondary_command_list_id = secondary_command_list_id;
memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
new_spawn->faction_id = faction_id;
new_spawn->target = 0;
new_spawn->SetTotalHP(GetTotalHP());
new_spawn->SetTotalPower(GetTotalPower());
new_spawn->SetHP(GetHP());
new_spawn->SetPower(GetPower());
new_spawn->SetQuestsRequired(GetQuestsRequired());
new_spawn->SetTransporterID(GetTransporterID());
new_spawn->SetDeviceID(GetDeviceID());
new_spawn->SetSoundsDisabled(IsSoundsDisabled());
return new_spawn;
}