--[[ Script Name : PotentialThreats.lua Script Purpose : Handles the quest, "Potential Threats" Script Author : FeaRFx Script Date : 26/01/2017 Script Notes : Zone : Darklight Wood Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill Sableflame outriders, fanatics, or heralds.", 8, 100, "I need to kill the Sableflame outriders, fanatics, and heralds.", 611, 340937, 340109, 340939) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain the Sableflame cultists.") AddQuestStepChat(Quest, 2, "I need to return to Gaussnitra V'Kilana.", 1, "I need to kill the Sableflame outriders, fanatics, and heralds.", 11, 341003) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I have spoken with Gaussnitra V'Kilana.") UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the Sableflame cultists.") UpdateQuestDescription(Quest, "I have slain the Sableflame cultists for Gaussnitra V'Kilana.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end