--[[ Script Name : StoptheProblemattheSource.lua Script Purpose : Handles the quest, "Stop the Problem at the Source" Script Author : FeaRFx Script Date : 26/01/2017 Script Notes : Zone : Darklight Wood Quest Giver : Preceded by : None Followed by : None --]] local StopTheProblem = 198 function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill Alerica.", 1, 100, "I need to take out the Sableflame adherents and Alerica.", 11, 340128) AddQuestStepKill(Quest, 2, "I need to kill Sableflame adherents.", 8, 100, "I need to take out the Sableflame adherents and Alerica.", 611, 340126) AddQuestStepCompleteAction(Quest, 1, "KillAlerica") AddQuestStepCompleteAction(Quest, 2, "KillMobs") end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, StopTheProblem, 1) and QuestStepComplete(Player, StopTheProblem, 2) then UpdateQuestTaskGroupDescription(Quest, 1, "I have slain Alerica and the adherents.") QuestComplete(Quest, QuestGiver, Player) end end function KillAlerica(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain Alerica.") CheckProgress(Quest, QuestGiver, Player) end function KillMobs(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have slain the Sableflame adherents.") CheckProgress(Quest, QuestGiver, Player) end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around --UpdateQuestStepDescription(Quest, 3, "I have spoken with Gaussnitra V'Kilana.") --UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Gaussnitra V'Kilana.") --UpdateQuestDescription(Quest, "I have slain Alerica and the Sableflame adherents.") SetCompleteFlag(Quest, Player) GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if QuestStepIsComplete(Player, StopTheProblem, 1) then KillAlerica(Quest, QuestGiver, Player) end if QuestStepIsComplete(Player, StopTheProblem, 2) then KillMobs(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end