--[[ Script Name : SpawnScripts/ElddarGrove/MadrethalSummerspeak.lua Script Purpose : Madrethal Summerspeak Script Author : John Adams Script Date : 2008.09.28 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) choice = math.random(1,6) if choice == 1 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_13f00546.mp3", "Patience they say, is a virtue. It has taken a lot of patience to rebuild our lives so far from home.", "nod", 1108677104, 3869422611, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_fcb14e3e.mp3", "We must remain steadfast and vigilant against tyranny. This will allow nature to shape Norrath around us. ", "shakefist", 3130983522, 101511459, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_62f30b60.mp3", "The Elddar Grove is truly a marvel in these troubled times. ", "sigh", 303722838, 1259846495, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_1568024c.mp3", "I see that you have many adventures ahead of you. This era of darkness is coming to a close.", "ponder", 3567183056, 3400757896, Spawn) elseif choice == 5 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_75b61001.mp3", "Don't let the nice day fool you. My knee is acting up, a storm is brewing. I can smell it.", "stretch", 3641086231, 3980350899, Spawn) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/woodelf_eco_good_1/ft/woodelf/woodelf_eco_good_1_hail_gm_a2427d62.mp3", "They say time and nature heal all wounds. Still, some wrongs can never be forgotten.", "sad", 2603397723, 1316741802, Spawn) else end end function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 648.84, -18.91, -234.92, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 646.07, -18.74, -257.91, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 606.34, -20.89, -257.81, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 642.56, -18.86, -258.37, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 650.43, -21.07, -288.05, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 652.37, -21.69, -293.22, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 651.99, -21.73, -305.33, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 647.05, -19.16, -323.38, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 647.29, -11.71, -388.38, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 658.21, -10.61, -396.95, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 680.99, -11.78, -392.94, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 697.53, -14.19, -410.92, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 701.38, -16.57, -426.35, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 709.3, -20.04, -448.29, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 712.45, -20.97, -456.77, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 744.98, -22.31, -472.95, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 768.56, -21.8, -495.14, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 780.53, -21.99, -508.32, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 803.66, -21.61, -551.4, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 780.53, -21.99, -508.32, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 768.56, -21.8, -495.14, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 744.98, -22.31, -472.95, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 712.45, -20.97, -456.77, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 709.3, -20.04, -448.29, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 701.38, -16.57, -426.35, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 697.53, -14.19, -410.92, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 680.99, -11.78, -392.94, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 658.21, -10.61, -396.95, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 647.29, -11.71, -388.38, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 647.05, -19.16, -323.38, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 651.99, -21.73, -305.33, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 652.37, -21.69, -293.22, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 650.43, -21.07, -288.05, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 642.56, -18.86, -258.37, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 606.34, -20.89, -257.81, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 646.07, -18.74, -257.91, 2, math.random(0,8)) MovementLoopAddLocation(NPC, 648.84, -18.91, -234.92, 2, math.random(0,8)) end