/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#ifndef CHAT_CHAT_H_
#define CHAT_CHAT_H_
#include
#include "../../common/types.h"
#include "../../common/EQPacket.h"
#include "../../common/Mutex.h"
#include "../client.h"
#include "ChatChannel.h"
using namespace std;
/*
CREATING A CHANNEL
-- OP_RemoteCmdMsg --
3/14/2012 20:17:06
192.168.1.198 -> 69.174.200.73
0000: 00 09 05 9A 2A 0E 00 0F 00 63 75 73 74 6F 6D 20 ....*....custom
0010 70 61 73 73 77 6F 72 64 password
TALKING IN A CHANNEL
[11:52.23] <@Xinux> -- OP_RemoteCmdMsg --
[11:52.23] <@Xinux> 3/14/2012 20:17:25
[11:52.23] <@Xinux> 192.168.1.198 -> 69.174.200.73
[11:52.23] <@Xinux> 0000: 00 09 06 2D 2A 11 00 21 00 63 75 73 74 6F 6D 20 ...-*..!.custom
[11:52.23] <@Xinux> 0010: 20 74 68 69 73 20 69 73 20 6D 79 20 63 75 73 74 this is my cust
[11:52.23] <@Xinux> 0020 6F 6D 20 63 68 61 6E 6E 65 6C om channel
[08:37.46] <@Xinux_Work> 00 09 05 8B 00 3A 53 00 00 00 FF 3C 02 00 00 FF .....:S....<....
[08:37.46] <@Xinux_Work> FF FF FF FF FF FF FF 06 00 4C 65 69 68 69 61 07 .........Leihia.
[08:37.46] <@Xinux_Work> 00 4B 6F 65 63 68 6F 68 00 02 00 00 00 00 01 00 .Koechoh........
[08:37.46] <@Xinux_Work> 00 00 22 00 18 00 62 65 74 74 65 72 20 74 68 61 .."...better tha
[08:37.46] <@Xinux_Work> 6E 20 61 20 72 65 64 20 6F 6E 65 20 3A 50 09 00 n a red one :P..
[08:37.46] <@Xinux_Work> 4C 65 76 65 6C 5F 31 2D 39 01 01 00 00 Level_1-9....
OTHERS LEAVING AND JOINING A CHANNEL
-- OP_ClientCmdMsg::OP_EqChatChannelUpdateCmd --
3/14/2012 20:17:06
69.174.200.73 -> 192.168.1.198
0000: 00 3A 18 00 00 00 FF 88 02 03 09 00 4C 65 76 65 .:..........Leve
0010 6C 5F 31 2D 39 07 00 53 68 61 77 6E 61 68 l_1-9..Shawnah
-- OP_ClientCmdMsg::OP_EqChatChannelUpdateCmd --
3/14/2012 20:17:06
69.174.200.73 -> 192.168.1.198
0000: 00 3A 16 00 00 00 FF 88 02 03 07 00 41 75 63 74 .:..........Auct
0010 69 6F 6E 07 00 53 68 61 77 6E 61 68 ion..Shawnah
OP_EqChatChannelUpdateCmd
unknown=0 unknown1=blank join
unknown=1 unknown1=blank leave
unknown=2 unknown2=player join/leave?
unknown=3 unknown2=player join/leave?
*/
class Chat{
public:
Chat();
virtual ~Chat();
void AddChannel(ChatChannel *channel);
unsigned int GetNumChannels();
EQ2Packet * GetWorldChannelList(Client *client);
bool ChannelExists(const char *channel_name);
bool HasPassword(const char *channel_name);
bool PasswordMatches(const char *channel_name, const char *password);
bool CreateChannel(const char *channel_name);
bool CreateChannel(const char *channel_name, const char *password);
bool IsInChannel(Client *client, const char *channel_name);
bool JoinChannel(Client *client, const char *channel_name);
bool LeaveChannel(Client *client, const char *channel_name);
bool LeaveAllChannels(Client *client);
bool TellChannel(Client *client, const char *channel_name, const char *message, const char* name = 0);
bool SendChannelUserList(Client *client, const char *channel_name);
ChatChannel* GetChannel(const char* channel_name);
private:
Mutex m_channels;
vector channels;
};
#endif