/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "Quests.h"
#include "../common/ConfigReader.h"
#include "Player.h"
#include "LuaInterface.h"
#include "Spells.h"
#include "../common/Log.h"
#ifdef WIN32
#include
#else
#include
#endif
extern LuaInterface* lua_interface;
extern ConfigReader configReader;
extern MasterFactionList master_faction_list;
QuestStep::QuestStep(int32 in_id, int8 in_type, string in_description, vector* in_ids, int32 in_quantity, const char* in_task_group, vector* in_locations, float in_max_variation, float in_percentage, int32 in_usableitemid){
type = in_type;
description = in_description;
ids = in_ids;
if(in_task_group)
task_group = string(in_task_group);
locations = in_locations;
max_variation = in_max_variation;
quantity = in_quantity;
step_progress = 0;
icon = 11;
id = in_id;
updated = false;
percentage = in_percentage;
usableitemid = in_usableitemid;
}
QuestStep::QuestStep(QuestStep* old_step){
type = old_step->type;
description = old_step->description;
task_group = old_step->task_group;
quantity = old_step->quantity;
max_variation = old_step->max_variation;
step_progress = 0;
if(type != QUEST_STEP_TYPE_LOCATION) {
locations = 0;
if (old_step->ids){
ids = new vector;
for(int32 i=0;iids->size();i++)
ids->push_back(old_step->ids->at(i));
}
else
ids = 0;
}
else { // location step
ids = 0;
if (old_step->locations) {
locations = new vector;
for(int32 i=0; i < old_step->locations->size(); i++)
locations->push_back(old_step->locations->at(i));
}
else
locations = 0;
}
icon = old_step->icon;
id = old_step->id;
updated = false;
percentage = old_step->percentage;
usableitemid = old_step->usableitemid;
}
QuestStep::~QuestStep(){
safe_delete(ids);
safe_delete(locations);
}
bool QuestStep::WasUpdated(){
return updated;
}
void QuestStep::WasUpdated(bool val){
updated = val;
}
float QuestStep::GetPercentage(){
return percentage;
}
int32 QuestStep::GetStepID(){
return id;
}
int32 QuestStep::GetItemID() {
return usableitemid;
}
void QuestStep::SetComplete(){
step_progress = quantity;
updated = true;
}
bool QuestStep::Complete(){
return step_progress >= quantity;
}
int8 QuestStep::GetStepType(){
return type;
}
bool QuestStep::CheckStepKillUpdate(int32 id){
bool ret = false;
if(ids){
for(int32 i=0;isize();i++){
if(ids->at(i) == id){
ret = true;
break;
}
}
}
return ret;
}
bool QuestStep::CheckStepChatUpdate(int32 id){
bool ret = false;
if(ids){
for(int32 i=0;isize();i++){
if(ids->at(i) == id){
ret = true;
break;
}
}
}
return ret;
}
int16 QuestStep::GetIcon(){
return icon;
}
void QuestStep::SetIcon(int16 in_icon){
icon = in_icon;
}
const char* QuestStep::GetUpdateName(){
if(update_name.length() > 0)
return update_name.c_str();
return 0;
}
void QuestStep::SetUpdateName(const char* name){
update_name = string(name);
}
const char* QuestStep::GetUpdateTargetName(){
if(update_target_name.length() > 0)
return update_target_name.c_str();
return 0;
}
void QuestStep::SetUpdateTargetName(const char* name){
update_target_name = string(name);
}
bool QuestStep::CheckStepItemUpdate(int32 id){
bool ret = false;
if(ids){
for(int32 i=0;isize();i++){
if(ids->at(i) == id){
ret = true;
break;
}
}
}
return ret;
}
bool QuestStep::CheckStepLocationUpdate(float char_x, float char_y, float char_z){
bool ret = false;
if (locations) {
for (int32 i=0; i < locations->size(); i++) {
float total_diff = 0;
Location loc = locations->at(i);
float diff = loc.x - char_x; //Check X
if(diff < 0)
diff *= -1;
if(diff <= max_variation) {
total_diff += diff;
diff = loc.z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
if(diff < 0)
diff *= -1;
if(diff <= max_variation) {
total_diff += diff;
if(total_diff <= max_variation) { //Check Total
diff = loc.y - char_y; //Check Y
if(diff < 0)
diff *= -1;
if(diff <= max_variation) {
total_diff += diff;
if(total_diff <= max_variation) { //Check Total
ret = true;
break;
}
}
}
}
}
}
}
return ret;
}
bool QuestStep::CheckStepSpellUpdate(int32 id){
bool ret = false;
if (ids) {
for (int32 i = 0; i < ids->size(); i++) {
if (ids->at(i) == id) {
ret = true;
break;
}
}
}
return ret;
}
void QuestStep::SetStepProgress(int32 val){
step_progress = val;
}
int32 QuestStep::AddStepProgress(int32 val){
updated = true;
if (val > (quantity - step_progress)){
step_progress += (quantity - step_progress);
return (quantity - step_progress);
}
else
step_progress += val;
return val;
}
int32 QuestStep::GetStepProgress() {
return step_progress;
}
void QuestStep::ResetTaskGroup(){
task_group = "";
}
const char* QuestStep::GetTaskGroup(){
if(task_group.length() > 0)
return task_group.c_str();
return 0;
}
const char* QuestStep::GetDescription(){
if(description.length() > 0)
return description.c_str();
return 0;
}
void QuestStep::SetDescription(string desc){
description = desc;
}
int16 QuestStep::GetQuestCurrentQuantity(){
return (int16)step_progress;
}
int16 QuestStep::GetQuestNeededQuantity(){
return (int16)quantity;
}
Quest::Quest(int32 in_id){
id = in_id;
reward_status = 0;
quest_giver = 0;
deleted = false;
turned_in = false;
update_needed = true;
player = 0;
return_id = 0;
task_group_num = 1;
prereq_level = 1;
prereq_tslevel = 0;
prereq_max_level = 0;
prereq_max_tslevel = 0;
reward_coins = 0;
reward_coins_max = 0;
completed_flag = false;
has_sent_last_update = false;
enc_level = 0;
reward_exp = 0;
reward_tsexp = 0;
m_featherColor = 0;
m_repeatable = false;
yellow_name = false;
m_hidden = false;
generated_coin = 0;
m_questFlags = 0;
m_timestamp = 0;
m_completeCount = 0;
MQuestSteps.SetName("Quest::MQuestSteps");
MCompletedActions.SetName("Quest::MCompletedActions");
MProgressActions.SetName("Quest::MProgressActions");
MFailedActions.SetName("Quest::failed_Actions");
}
Quest::Quest(Quest* old_quest){
task_group_num = 1;
name = old_quest->name;
type = old_quest->type;
zone = old_quest->zone;
level = old_quest->level;
enc_level = old_quest->enc_level;
description = old_quest->description;
prereq_level = old_quest->prereq_level;
prereq_tslevel = old_quest->prereq_tslevel;
prereq_max_level = old_quest->prereq_max_level;
prereq_max_tslevel = old_quest->prereq_max_tslevel;
prereq_quests = old_quest->prereq_quests;
prereq_classes = old_quest->prereq_classes;
prereq_tradeskillclass = old_quest->prereq_tradeskillclass;
prereq_races = old_quest->prereq_races;
prereq_factions = old_quest->prereq_factions;
reward_coins = old_quest->reward_coins;
reward_coins_max = old_quest->reward_coins_max;
reward_factions = old_quest->reward_factions;
reward_status = old_quest->reward_status;
reward_comment = old_quest->reward_comment;
reward_exp = old_quest->reward_exp;
reward_tsexp = old_quest->reward_tsexp;
generated_coin = old_quest->generated_coin;
completed_flag = old_quest->completed_flag;
has_sent_last_update = old_quest->has_sent_last_update;
yellow_name = old_quest->yellow_name;
m_questFlags = old_quest->m_questFlags;
id = old_quest->id;
vector quest_steps;
for(int32 i=0;iquest_steps.size();i++)
AddQuestStep(new QuestStep(old_quest->quest_steps[i]));
for(int32 i=0;iprereq_items.size();i++)
AddPrereqItem(new Item(old_quest->prereq_items[i]));
for(int32 i=0;ireward_items.size();i++)
AddRewardItem(new Item(old_quest->reward_items[i]));
for(int32 i=0;iselectable_reward_items.size();i++)
AddSelectableRewardItem(new Item(old_quest->selectable_reward_items[i]));
complete_actions = old_quest->complete_actions;
progress_actions = old_quest->progress_actions;
failed_actions = old_quest->failed_actions;
time_t raw;
struct tm *newtime;
time(&raw);
newtime = localtime(&raw);
day = newtime->tm_mday;
month = newtime->tm_mon + 1;
year = newtime->tm_year - 100;
visible = 1;
step_updates.clear();
step_failures.clear();
completed_description = old_quest->completed_description;
deleted = old_quest->deleted;
update_needed = old_quest->update_needed;
turned_in = old_quest->turned_in;
quest_giver = old_quest->quest_giver;
player = old_quest->player;
return_id = old_quest->return_id;
m_featherColor = old_quest->m_featherColor;
m_repeatable = old_quest->IsRepeatable();
m_hidden = false;
m_timestamp = 0;
m_completeCount = old_quest->GetCompleteCount();
MQuestSteps.SetName("Quest::MQuestSteps");
MProgressActions.SetName("Quest::MProgressActions");
MCompletedActions.SetName("Quest::MCompletedActions");
}
Quest::~Quest(){
for(int32 i=0;iGetStepID() == step_id){
ret = quest_steps[i];
break;
}
}
MQuestSteps.unlock();
return ret;
}
vector* Quest::GetQuestSteps(){
return &quest_steps;
}
vector* Quest::GetQuestUpdates(){
return &step_updates;
}
vector* Quest::GetQuestFailures(){
return &step_failures;
}
bool Quest::CheckQuestKillUpdate(Spawn* spawn, bool update){
QuestStep* step = 0;
bool ret = false;
int32 id = spawn->GetDatabaseID();
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_KILL && !step->Complete() && step->CheckStepKillUpdate(id)){
if (update == true) {
bool passed = true;
if (step->GetPercentage() < 100)
passed = (step->GetPercentage() > MakeRandomFloat(0, 100));
if (passed) {
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(1);
if (lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
step->SetUpdateName(spawn->GetName());
ret = true;
}
else
step_failures.push_back(step);
}
else {
ret = true;
}
}
}
MQuestSteps.unlock();
if(ret && update)
SetSaveNeeded(true);
return ret;
}
int16 Quest::GetTaskGroupStep(){
int16 ret = task_group_order.size();
map::iterator itr;
MQuestSteps.lock();
for(itr = task_group_order.begin(); itr != task_group_order.end(); itr++){
if(task_group.count(itr->second) > 0){
vector tmp_steps = task_group[itr->second];
bool complete = true;
for(int32 i=0;iComplete() == false)
complete = false;
}
if(!complete){
if(itr->first < ret)
ret = itr->first;
}
}
}
MQuestSteps.unlock();
return ret;
}
bool Quest::SetStepComplete(int32 step){
QuestStep* quest_step = 0;
bool ret = false;
MQuestSteps.lock();
for(int32 i=0;iGetStepID() == step){
quest_step->SetComplete();
step_updates.push_back(quest_step);
ret = true;
break;
}
}
MQuestSteps.unlock();
if (ret) {
SetSaveNeeded(true);
}
return ret;
}
bool Quest::AddStepProgress(int32 step_id, int32 progress) {
QuestStep* quest_step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for (int32 i = 0; i < quest_steps.size(); i++) {
quest_step = quest_steps[i];
if (quest_step && quest_step->GetStepID() == step_id) {
bool passed = true;
if(quest_step->GetPercentage() < 100 && quest_step->GetPercentage() != 0)
passed = (quest_step->GetPercentage() > MakeRandomFloat(0, 100));
if(passed) {
//Call the progress action function with the total amount of progress actually granted
prog_added = quest_step->AddStepProgress(progress);
if(lua_interface && progress_actions[step_id].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step_id].c_str(), player, prog_added);
step_updates.push_back(quest_step);
ret = true;
break;
}
else {
step_failures.push_back(quest_step);
break;
}
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
int32 Quest::GetStepProgress(int32 step_id) {
QuestStep* quest_step = 0;
int32 ret = 0;
MQuestSteps.lock();
for (int32 i = 0; i < quest_steps.size(); i++) {
quest_step = quest_steps[i];
if (quest_step && quest_step->GetStepID() == step_id) {
ret = quest_step->GetStepProgress();
break;
}
}
MQuestSteps.unlock();
return ret;
}
bool Quest::GetQuestStepCompleted(int32 step_id){
bool ret = false;
QuestStep* quest_step = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepID() == step_id && quest_step->Complete()){
ret = true;
break;
}
}
MQuestSteps.unlock();
return ret;
}
int16 Quest::GetQuestStep(){
int16 ret = 0;
QuestStep* step = 0;
MQuestSteps.lock();
for(int32 i=0;iComplete()){
ret = step->GetStepID();
break;
}
}
MQuestSteps.unlock();
return ret;
}
bool Quest::QuestStepIsActive(int16 quest_step_id) {
bool ret = false;
QuestStep* step = 0;
MQuestSteps.lock();
for (int32 i = 0; i < quest_steps.size(); i++) {
step = quest_steps[i];
if (step->GetStepID() == quest_step_id && !step->Complete()) {
ret = true;
break;
}
}
MQuestSteps.unlock();
return ret;
}
bool Quest::CheckQuestChatUpdate(int32 id, bool update){
QuestStep* step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_CHAT && !step->Complete() && step->CheckStepChatUpdate(id)){
if(update){
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(1);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
}
ret = true;
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
bool Quest::CheckQuestItemUpdate(int32 id, int8 quantity){
QuestStep* step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_OBTAIN_ITEM && !step->Complete() && step->CheckStepItemUpdate(id)){
bool passed = true;
if(step->GetPercentage() < 100)
passed = (step->GetPercentage() > MakeRandomFloat(0, 100));
if(passed){
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(quantity);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
ret = true;
}
else
step_failures.push_back(step);
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
bool Quest::CheckQuestCraftUpdate(int32 id, int32 quantity){
QuestStep* step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_CRAFT && !step->Complete()){
vector* id_list = step->GetUpdateIDs();
for(int32 i=0;isize(); i++){
int32 update_id = id_list->at(i);
if(update_id == id){
bool passed = true;
if(step->GetPercentage() < 100)
passed = (step->GetPercentage() > MakeRandomFloat(0, 100));
if(passed){
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(quantity);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
}
else
step_failures.push_back(step);
ret = true;
}
}
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
bool Quest::CheckQuestHarvestUpdate(int32 id, int32 quantity){
QuestStep* step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_HARVEST && !step->Complete()){
vector* id_list = step->GetUpdateIDs();
for(int32 i=0;isize(); i++){
int32 update_id = id_list->at(i);
if(update_id == id){
bool passed = true;
if(step->GetPercentage() < 100)
passed = (step->GetPercentage() > MakeRandomFloat(0, 100));
if(passed){
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(quantity);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
}
else
step_failures.push_back(step);
ret = true;
}
}
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
bool Quest::CheckQuestLocationUpdate(float char_x, float char_y, float char_z){
QuestStep* step = 0;
bool ret = false;
int32 prog_added = 0;
MQuestSteps.lock();
for(int32 i=0;iGetStepType() == QUEST_STEP_TYPE_LOCATION && !step->Complete() && step->CheckStepLocationUpdate(char_x, char_y, char_z)){
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(1);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
ret = true;
}
}
MQuestSteps.unlock();
if(ret)
SetSaveNeeded(true);
return ret;
}
bool Quest::CheckQuestSpellUpdate(Spell* spell){
QuestStep* step = 0;
bool ret = false;
int32 id = spell->GetSpellID();
int32 prog_added = 0;
MQuestSteps.lock();
for (int32 i = 0; i < quest_steps.size(); i++) {
step = quest_steps[i];
if(step && step->GetStepType() == QUEST_STEP_TYPE_SPELL && !step->Complete() && step->CheckStepSpellUpdate(id)){
bool passed = true;
if(step->GetPercentage() < 100)
passed = (step->GetPercentage() > MakeRandomFloat(0, 100));
if(passed) {
//Call the progress action function with the total amount of progress actually granted
prog_added = step->AddStepProgress(1);
if(lua_interface && progress_actions[step->GetStepID()].length() > 0 && prog_added > 0)
lua_interface->CallQuestFunction(this, progress_actions[step->GetStepID()].c_str(), player, prog_added);
step_updates.push_back(step);
//step->SetUpdateName(spawn->GetName());
ret = true;
}
else
step_failures.push_back(step);
}
}
MQuestSteps.unlock();
if (ret)
SetSaveNeeded(true);
return ret;
}
void Quest::SetQuestID(int32 in_id){
id = in_id;
}
EQ2Packet* Quest::OfferQuest(int16 version, Player* player){
PacketStruct* packet = configReader.getStruct("WS_OfferQuest", version);
if(packet){
packet->setDataByName("reward", "Quest Reward!");
packet->setDataByName("title", name.c_str());
packet->setDataByName("description", description.c_str());
if(type == "Tradeskill")
packet->setDataByName("quest_difficulty", player->GetTSArrowColor(level));
else
packet->setDataByName("quest_difficulty", player->GetArrowColor(level));
packet->setDataByName("encounter_level", enc_level);
packet->setDataByName("unknown0", 255);
if (version >= 1188)
packet->setDataByName("unknown4b", 1);
else
packet->setDataByName("unknown", 5);
packet->setDataByName("level", level);
if(reward_coins > 0){
packet->setDataByName("min_coin", reward_coins);
if (reward_coins_max)
packet->setDataByName("max_coin", reward_coins_max);
}
packet->setDataByName("status_points", reward_status);
if(reward_comment.length() > 0)
packet->setDataByName("text", reward_comment.c_str());
if(reward_items.size() > 0){
packet->setArrayLengthByName("num_rewards", reward_items.size());
Item* item = 0;
for(int32 i=0;isetArrayDataByName("reward_id", item->details.item_id, i);
if(version < 860)
packet->setItemArrayDataByName("item", item, player, i, 0, -1);
else if (version < 1193)
packet->setItemArrayDataByName("item", item, player, i);
else
packet->setItemArrayDataByName("item", item, player, i, 0, 2);
}
}
if(selectable_reward_items.size() > 0){
packet->setArrayLengthByName("num_select_rewards", selectable_reward_items.size());
Item* item = 0;
for(int32 i=0;isetArrayDataByName("select_reward_id", item->details.item_id, i);
if(version < 860)
packet->setItemArrayDataByName("select_item", item, player, i, 0, -1);
else if (version < 1193)
packet->setItemArrayDataByName("select_item", item, player, i);
else
packet->setItemArrayDataByName("select_item", item, player, i, 0, 2);
}
}
map* reward_factions = GetRewardFactions();
if (reward_factions && reward_factions->size() > 0) {
packet->setArrayLengthByName("num_factions", reward_factions->size());
map::iterator itr;
int16 index = 0;
for (itr = reward_factions->begin(); itr != reward_factions->end(); itr++) {
int32 faction_id = itr->first;
sint32 amount = itr->second;
const char* faction_name = master_faction_list.GetFactionNameByID(faction_id);
if (faction_name) {
packet->setArrayDataByName("faction_name", const_cast(faction_name), index);
packet->setArrayDataByName("amount", amount, index);
}
index++;
}
}
char accept[35] = {0};
char decline[35] = {0};
sprintf(accept, "q_accept_pending_quest %u", id);
sprintf(decline, "q_deny_pending_quest %u", id);
packet->setDataByName("accept_command", accept);
packet->setDataByName("decline_command", decline);
EQ2Packet* outapp = packet->serialize();
#if EQDEBUG >= 9
DumpPacket(outapp);
#endif
safe_delete(packet);
return outapp;
}
return 0;
}
int32 Quest::GetQuestID(){
return id;
}
int8 Quest::GetQuestLevel(){
return level;
}
int8 Quest::GetVisible(){
return visible;
}
EQ2Packet* Quest::QuestJournalReply(int16 version, int32 player_crc, Player* player, QuestStep* updateStep, int8 update_count, bool old_completed_quest, bool quest_failure, bool display_quest_helper) {
PacketStruct* packet = configReader.getStruct("WS_QuestJournalReply", version);
if (packet) {
packet->setDataByName("quest_id", id);
packet->setDataByName("player_crc", player_crc);
packet->setDataByName("name", name.c_str());
packet->setDataByName("description", description.c_str());
packet->setDataByName("zone", zone.c_str());
packet->setDataByName("type", type.c_str());
packet->setDataByName("complete_header", "To complete this quest, I must do the following tasks:");
packet->setDataByName("day", day);
packet->setDataByName("month", month);
packet->setDataByName("year", year);
packet->setDataByName("level", level);
packet->setDataByName("visible", 1);
/* To get the quest timer to work you need to set unknown, index 4 to 1 and the time stamp
to the current time + the time in seconds you want to show in the journal*/
if (m_timestamp > 0) {
packet->setDataByName("unknown", 1, 4);
packet->setDataByName("time_stamp", m_timestamp);
}
int8 difficulty = 0;
if (type == "Tradeskill")
difficulty = player->GetTSArrowColor(level);
else
difficulty = player->GetArrowColor(level);
packet->setDataByName("difficulty", difficulty);
if (enc_level > 4)
packet->setDataByName("encounter_level", enc_level);
else
packet->setDataByName("encounter_level", 4);
packet->setDataByName("unknown2b", 4);
int16 task_groups_completed = 0;
int16 total_task_groups = 0;
vector primary_order;
vector secondary_order;
packet->setDataByName("unknown8", 1, 1);
packet->setSubstructArrayDataByName("reward_data", "unknown8", 1, 1);
packet->setDataByName("unknown8b", 255);
if (version >= 1096) {
packet->setDataByName("deletable", 1);
packet->setDataByName("shareable", 1);
}
else {
packet->setDataByName("unknown3", 1, 5);
packet->setDataByName("unknown3", 1, 6);
}
int8 map_data_count = 0;
packet->setDataByName("bullets", 1);
if (old_completed_quest) {
if (version >= 1096 || version == 546) {
packet->setDataByName("complete", 1);
packet->setDataByName("complete2", 1);
packet->setDataByName("complete3", 1);
}
else {
packet->setDataByName("unknown3", 1);
packet->setDataByName("unknown3", 1, 1);
packet->setDataByName("unknown3", 1, 2);
packet->setDataByName("unknown3", 1, 5);
packet->setDataByName("unknown3", 1, 6);
}
}
// must always send for newer clients like AoM or else crash!
else if (GetCompleted() && ((version >= 1096) || (version == 546 && HasSentLastUpdate()))) { //need to send last quest update before erasing all progress of the quest
packet->setDataByName("complete", 1);
packet->setDataByName("complete2", 1);
packet->setDataByName("complete3", 1);
packet->setDataByName("num_task_groups", 1);
packet->setArrayDataByName("task_group", completed_description.c_str());
packet->setArrayDataByName("unknown4", 0xFFFFFFFF);
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("update_task_number", 1);
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("onscreen_update_text", completed_description.c_str());
if (updateStep)
packet->setDataByName("onscreen_update_icon", updateStep->GetIcon());
else
packet->setDataByName("onscreen_update_icon", 0);
// Is Heritage or db entry for classic eq quest turn in sound
packet->setDataByName("classic_eq_sound", 0);
// No clue what this does, set it to mach live packets
packet->setDataByName("unknown12b", 1, 0);
}
else {
map task_group_names;
map::iterator order_itr;
vector* steps = 0;
MQuestSteps.lock();
for (order_itr = task_group_order.begin(); order_itr != task_group_order.end(); order_itr++) {
//The following is kind of crazy, but necessary to order the quests with completed ones first. This is to make the packet like live's packet
//for(itr = task_group.begin(); itr != task_group.end(); itr++){
bool complete = true;
if (task_group.count(order_itr->second) > 0) {
steps = &(task_group[order_itr->second]);
for (int32 i = 0; i < steps->size(); i++) {
if (steps->at(i)->Complete() == false)
complete = false;
}
if (complete) {
for (int32 i = 0; i < steps->size(); i++) {
if (i == 0)
task_group_names[steps->at(i)] = order_itr->second;
primary_order.push_back(steps->at(i));
}
task_groups_completed++;
total_task_groups++;
}
else {
for (int32 i = 0; i < steps->size(); i++) {
if (i == 0)
task_group_names[steps->at(i)] = order_itr->second;
secondary_order.push_back(steps->at(i));
}
total_task_groups++;
}
}
}
packet->setDataByName("task_groups_completed", task_groups_completed);
packet->setArrayLengthByName("num_task_groups", total_task_groups);
if (IsTracked() /*display_quest_helper*/ && task_groups_completed < total_task_groups)
packet->setDataByName("display_quest_helper", 1);
int16 index = 0;
QuestStep* step = 0;
for (int32 i = 0; i < primary_order.size(); i++) {
if (primary_order[i]->GetTaskGroup()) {
if (task_group_names.count(primary_order[i]) > 0)
packet->setArrayDataByName("task_group", primary_order[i]->GetTaskGroup(), index);
else
continue;
packet->setSubArrayLengthByName("num_tasks", task_group[primary_order[i]->GetTaskGroup()].size(), index);
packet->setSubArrayLengthByName("num_updates", task_group[primary_order[i]->GetTaskGroup()].size(), index);
map_data_count += task_group[primary_order[i]->GetTaskGroup()].size();
if (task_group[primary_order[i]->GetTaskGroup()].size() > 0) {
packet->setDataByName("bullets", 1);
}
for (int32 x = 0; x < task_group[primary_order[i]->GetTaskGroup()].size(); x++) {
step = task_group[primary_order[i]->GetTaskGroup()].at(x);
if (!step)
continue;
if (step->GetDescription())
packet->setSubArrayDataByName("task", step->GetDescription(), index, x);
packet->setSubArrayDataByName("task_completed", 1, index, x);
packet->setSubArrayDataByName("index", x, index, x);
packet->setSubArrayDataByName("update_currentval", step->GetQuestCurrentQuantity(), index, x);
if(step->GetQuestCurrentQuantity() > 0)
packet->setDataByName("journal_updated", 1);
packet->setSubArrayDataByName("update_maxval", step->GetQuestNeededQuantity(), index, x);
if (step->GetUpdateTargetName())
packet->setSubArrayDataByName("update_target_name", step->GetUpdateTargetName(), index, x);
packet->setSubArrayDataByName("icon", step->GetIcon(), index, x);
if (updateStep && step == updateStep) {
packet->setDataByName("update", 1);
// packet->setDataByName("unknown5d", 1);
if (!quest_failure)
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("onscreen_update_count", update_count);
packet->setDataByName("onscreen_update_icon", step->GetIcon());
if (step->GetUpdateName())
packet->setDataByName("onscreen_update_text", step->GetUpdateName());
else if (step->GetDescription())
packet->setDataByName("onscreen_update_text", step->GetDescription());
packet->setDataByName("update_task_number", x);
packet->setDataByName("update_taskgroup_number", index);
}
packet->setArrayDataByName("unknown4", 0xFFFFFFFF, x);
}
index++;
}
else {
if (task_group_names.count(primary_order[i]) > 0) {
step = primary_order[i];
if (updateStep && step == updateStep) {
packet->setDataByName("update", 1);
// packet->setDataByName("unknown5d", 1);
if (!quest_failure)
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("onscreen_update_count", update_count);
packet->setDataByName("onscreen_update_icon", step->GetIcon());
if (step->GetUpdateName())
packet->setDataByName("onscreen_update_text", step->GetUpdateName());
else if (step->GetDescription())
packet->setDataByName("onscreen_update_text", step->GetDescription());
packet->setDataByName("update_task_number", i);
packet->setDataByName("update_taskgroup_number", index);
}
packet->setArrayDataByName("task_group", primary_order[i]->GetDescription(), index);
index++;
}
}
}
for (int32 i = 0; i < secondary_order.size(); i++) {
if (secondary_order[i]->GetTaskGroup()) {
if (task_group_names.count(secondary_order[i]) > 0)
packet->setArrayDataByName("task_group", secondary_order[i]->GetTaskGroup(), index);
else
continue;
packet->setSubArrayLengthByName("num_tasks", task_group[secondary_order[i]->GetTaskGroup()].size(), index);
packet->setSubArrayLengthByName("num_updates", task_group[secondary_order[i]->GetTaskGroup()].size(), index);
map_data_count += task_group[secondary_order[i]->GetTaskGroup()].size();
if (task_group[secondary_order[i]->GetTaskGroup()].size() > 0)
packet->setDataByName("bullets", 1);
for (int32 x = 0; x < task_group[secondary_order[i]->GetTaskGroup()].size(); x++) {
step = task_group[secondary_order[i]->GetTaskGroup()].at(x);
if (!step)
continue;
if (step->GetDescription())
packet->setSubArrayDataByName("task", step->GetDescription(), index, x);
if (step->Complete())
packet->setSubArrayDataByName("task_completed", 1, index, x);
else
packet->setSubArrayDataByName("task_completed", 0, index, x);
packet->setSubArrayDataByName("index", x, index, x);
packet->setSubArrayDataByName("update_currentval", step->GetQuestCurrentQuantity(), index, x);
if (step->GetQuestCurrentQuantity() > 0)
packet->setDataByName("journal_updated", 1);
packet->setSubArrayDataByName("update_maxval", step->GetQuestNeededQuantity(), index, x);
packet->setSubArrayDataByName("icon", step->GetIcon(), index, x);
if (step->GetUpdateTargetName())
packet->setSubArrayDataByName("update_target_name", step->GetUpdateTargetName(), index, x);
if (updateStep && step == updateStep) {
packet->setDataByName("update", 1);
if (!quest_failure)
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("onscreen_update_count", update_count);
packet->setDataByName("onscreen_update_icon", step->GetIcon());
if (step->GetUpdateName())
packet->setDataByName("onscreen_update_text", step->GetUpdateName());
else if (step->GetDescription())
packet->setDataByName("onscreen_update_text", step->GetDescription());
if (quest_failure)
packet->setDataByName("onscreen_update_text2", "failed");
packet->setDataByName("update_task_number", x);
packet->setDataByName("update_taskgroup_number", index);
}
packet->setArrayDataByName("unknown4", 0xFFFFFFFF, x);
}
index++;
}
else {
if (task_group_names.count(secondary_order[i]) > 0) {
step = secondary_order[i];
if (updateStep && step == updateStep) {
packet->setDataByName("update", 1);
if (!quest_failure)
packet->setDataByName("onscreen_update", 1);
packet->setDataByName("onscreen_update_count", update_count);
packet->setDataByName("onscreen_update_icon", step->GetIcon());
if (step->GetUpdateName())
packet->setDataByName("onscreen_update_text", step->GetUpdateName());
else if (step->GetDescription())
packet->setDataByName("onscreen_update_text", step->GetDescription());
packet->setDataByName("update_task_number", i);
packet->setDataByName("update_taskgroup_number", index);
}
if (task_group_names.size() == 1) {
packet->setSubArrayLengthByName("num_tasks", 1, index);
packet->setSubArrayDataByName("task", secondary_order[i]->GetDescription(), index);
packet->setDataByName("bullets", 0);
}
else
packet->setArrayDataByName("task_group", secondary_order[i]->GetDescription(), index);
index++;
}
}
}
for (int16 i = 0; i < total_task_groups; i++)
packet->setArrayDataByName("unknown4", 0xFFFFFFFF, i);
if (step && step->GetItemID() > 0) {
packet->setArrayLengthByName("usable_item_count", 1);
Item* item = player->GetPlayerItemList()->GetItemFromID(step->GetItemID(), 1);
if (item) {
packet->setArrayDataByName("item_id", item->details.item_id, 0);
packet->setArrayDataByName("item_unique_id", item->details.unique_id, 0);
packet->setArrayDataByName("item_icon", item->details.icon, 0);
packet->setArrayDataByName("unknown2", 0xFFFFFFFF, 0);//item->details.item_id, 0);
}
}
if (GetCompleted()) { //mark the last update as being sent, next time we send the quest reply, it will only be a brief portion
SetSentLastUpdate(true);
}
}
MQuestSteps.unlock();
string reward_str = "";
if (version >= 1096 || version == 546)
reward_str = "reward_data_";
string tmp = reward_str + "reward";
packet->setDataByName(tmp.c_str(), "Quest Reward!");
if (reward_coins > 0) {
tmp = reward_str + "min_coin";
packet->setDataByName(tmp.c_str(), reward_coins);
tmp = reward_str + "max_coin";
packet->setDataByName(tmp.c_str(), reward_coins_max);
}
tmp = reward_str + "status_points";
packet->setDataByName(tmp.c_str(), reward_status);
if (reward_comment.length() > 0) {
tmp = reward_str + "text";
packet->setDataByName(tmp.c_str(), reward_comment.c_str());
}
if (reward_items.size() > 0) {
tmp = reward_str + "num_rewards";
packet->setArrayLengthByName(tmp.c_str(), reward_items.size());
Item* item = 0;
for (int32 i = 0; i < reward_items.size(); i++) {
item = reward_items[i];
packet->setArrayDataByName("reward_id", item->details.item_id, i);
if (version < 860)
packet->setItemArrayDataByName("item", item, player, i, 0, -1);
else if (version < 1193)
packet->setItemArrayDataByName("item", item, player, i);
else
packet->setItemArrayDataByName("item", item, player, i, 0, 2);
}
}
if (selectable_reward_items.size() > 0) {
tmp = reward_str + "num_select_rewards";
packet->setArrayLengthByName(tmp.c_str(), selectable_reward_items.size());
Item* item = 0;
for (int32 i = 0; i < selectable_reward_items.size(); i++) {
item = selectable_reward_items[i];
packet->setArrayDataByName("select_reward_id", item->details.item_id, i);
if (version < 860)
packet->setItemArrayDataByName("select_item", item, player, i, 0, -1);
else if (version < 1193)
packet->setItemArrayDataByName("select_item", item, player, i);
else
packet->setItemArrayDataByName("select_item", item, player, i, 0, 2);
}
}
map* reward_factions = GetRewardFactions();
if (reward_factions && reward_factions->size() > 0) {
tmp = reward_str + "num_factions";
packet->setArrayLengthByName(tmp.c_str(), reward_factions->size());
map::iterator itr;
int16 index = 0;
for (itr = reward_factions->begin(); itr != reward_factions->end(); itr++) {
int32 faction_id = itr->first;
sint32 amount = itr->second;
const char* faction_name = master_faction_list.GetFactionNameByID(faction_id);
if (faction_name) {
packet->setArrayDataByName("faction_name", const_cast(faction_name), index);
packet->setArrayDataByName("amount", amount, index);
}
index++;
}
}
//packet->setArrayLengthByName("map_data_array_size", map_data_count);
EQ2Packet* outapp = packet->serialize();
//packet->PrintPacket();
//DumpPacket(outapp);
safe_delete(packet);
return outapp;
}
return 0;
}
bool Quest::AddQuestStep(QuestStep* step){
bool ret = true;
MQuestSteps.lock();
if(quest_step_map.count(step->GetStepID()) == 0){
quest_steps.push_back(step);
quest_step_reverse_map[step] = step->GetStepID();
quest_step_map[step->GetStepID()] = step;
if(step->GetTaskGroup()){
string tmp_task_group = string(step->GetTaskGroup());
if(task_group.count(tmp_task_group) == 0){
task_group_order[task_group_num] = tmp_task_group;
task_group_num++;
}
task_group[tmp_task_group].push_back(step);
}
else{
string tmp_task_group = string(step->GetDescription());
if(task_group.count(tmp_task_group) == 0){
task_group_order[task_group_num] = tmp_task_group;
task_group_num++;
}
task_group[tmp_task_group].push_back(step);
}
}
else{
LogWrite(QUEST__ERROR, 0, "Quest", "Quest Warning in '%s': step %u used multiple times!", GetName(), step->GetStepID());
ret = false;
}
MQuestSteps.unlock();
return ret;
}
bool Quest::RemoveQuestStep(int32 step, Client* client) {
bool ret = true;
MQuestSteps.writelock(__FUNCTION__, __LINE__);
if (quest_step_map.count(step) > 0) {
QuestStep* quest_step = quest_step_map[step];
if (quest_step) {
client->QueuePacket(QuestJournalReply(client->GetVersion(), client->GetNameCRC(), client->GetPlayer(), quest_step, 0, 0, true));
int32 step2 = step - 1;
QuestStep* reset_step = quest_step_map[step2];
reset_step->SetStepProgress(0);
MCompletedActions.lock();
complete_actions.erase(step);
MCompletedActions.unlock();
string tmp_task_group = string(quest_step->GetTaskGroup());
if(task_group.count(tmp_task_group) > 0) {
task_group.erase(tmp_task_group);
int task_num = 0;
map::iterator itr;
for (itr = task_group_order.begin(); itr != task_group_order.end(); itr++) {
if (itr->second == tmp_task_group) {
task_num = itr->first;
break;
}
}
if (task_num > 0) {
task_group_order.erase(task_num);
task_group_num--;
}
}
// Remove the step from the various maps before we delete it
quest_step_map.erase(step);
quest_step_reverse_map.erase(quest_step);
vector::iterator itr;
for (itr = quest_steps.begin(); itr != quest_steps.end(); itr++) {
if ((*itr) == quest_step) {
quest_steps.erase(itr);
break;
}
}
safe_delete(quest_step);
}
else {
LogWrite(QUEST__ERROR, 0, "Quest", "Unable to get a valid step (%u) for quest %s", step, GetName());
ret = false;
}
}
else {
LogWrite(QUEST__ERROR, 0, "Quest", "Unable to remove step (%u) for quest %s", step, GetName());
ret = false;
}
MQuestSteps.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
QuestStep* Quest::AddQuestStep(int32 id, int8 in_type, string in_description, vector* in_ids, int32 in_quantity, const char* in_task_group, vector* in_locations, float in_max_variation, float in_percentage,int32 in_usableitemid){
QuestStep* step = new QuestStep(id, in_type, in_description, in_ids, in_quantity, in_task_group, in_locations, in_max_variation, in_percentage, in_usableitemid);
if(!AddQuestStep(step)){
safe_delete(step);
return 0;
}
return step;
}
void Quest::AddPrereqClass(int8 class_id){
prereq_classes.push_back(class_id);
}
void Quest::AddPrereqTradeskillClass(int8 class_id) {
prereq_tradeskillclass.push_back(class_id);
}
void Quest::AddPrereqModelType(int16 model_type){
prereq_model_types.push_back(model_type);
}
void Quest::AddPrereqRace(int8 race){
prereq_races.push_back(race);
}
void Quest::SetPrereqLevel(int8 lvl){
prereq_level = lvl;
}
void Quest::SetPrereqTSLevel(int8 lvl) {
prereq_tslevel = lvl;
}
void Quest::AddPrereqQuest(int32 quest_id){
prereq_quests.push_back(quest_id);
}
void Quest::AddPrereqFaction(int32 faction_id, sint32 min, sint32 max){
QuestFactionPrereq faction;
faction.faction_id = faction_id;
faction.min = min;
faction.max = max;
prereq_factions.push_back(faction);
}
void Quest::AddPrereqItem(Item* item){
prereq_items.push_back(item);
}
void Quest::AddSelectableRewardItem(Item* item){
selectable_reward_items.push_back(item);
}
void Quest::AddRewardItem(Item* item){
reward_items.push_back(item);
}
void Quest::AddRewardCoins(int32 copper, int32 silver, int32 gold, int32 plat){
reward_coins = copper + (silver*100) + (gold*10000) + ((int64)plat*1000000);
}
void Quest::AddRewardCoinsMax(int64 coins){
reward_coins_max = coins;
}
void Quest::AddRewardFaction(int32 faction_id, sint32 amount){
reward_factions[faction_id] = amount;
}
void Quest::SetRewardStatus(int32 amount){
reward_status = amount;
}
void Quest::SetRewardComment(string comment){
reward_comment = comment;
}
void Quest::SetRewardXP(int32 xp){
reward_exp = xp;
}
vector* Quest::GetPrereqClasses(){
return &prereq_classes;
}
vector* Quest::GetPrereqTradeskillClasses(){
return &prereq_tradeskillclass;
}
vector* Quest::GetPrereqFactions(){
return &prereq_factions;
}
vector* Quest::GetPrereqRaces(){
return &prereq_races;
}
vector* Quest::GetPrereqModelTypes(){
return &prereq_model_types;
}
int8 Quest::GetPrereqLevel(){
return prereq_level;
}
int8 Quest::GetPrereqTSLevel() {
return prereq_tslevel;
}
vector* Quest::GetPrereqQuests(){
return &prereq_quests;
}
vector- * Quest::GetPrereqItems(){
return &prereq_items;
}
vector
- * Quest::GetRewardItems(){
return &reward_items;
}
vector
- * Quest::GetSelectableRewardItems(){
return &selectable_reward_items;
}
map* Quest::GetRewardFactions() {
return &reward_factions;
}
void Quest::SetTaskGroupDescription(int32 step, string desc, bool display_bullets){
MQuestSteps.lock();
if(step <= task_group_num && task_group_order.count(step) > 0){
string old_desc = task_group_order[step];
if(display_bullets)
task_group[desc] = task_group[old_desc];
else{
if(task_group[old_desc].size() > 0){
task_group[desc].push_back(task_group[old_desc].at(0));
task_group[desc].at(0)->ResetTaskGroup();
task_group[desc].at(0)->SetDescription(desc);
}
}
task_group.erase(old_desc);
task_group_order[step] = desc;
}
MQuestSteps.unlock();
}
void Quest::SetStepDescription(int32 step, string desc){
MQuestSteps.lock();
for(int32 i=0;iGetStepID() == step){
quest_steps[i]->SetDescription(desc);
break;
}
}
MQuestSteps.unlock();
}
void Quest::SetDescription(string desc){
description = desc;
}
void Quest::SetCompletedDescription(string desc){
completed_description = desc;
}
const char* Quest::GetCompletedDescription(){
if(completed_description.size() > 0)
return completed_description.c_str();
return 0;
}
void Quest::AddCompleteAction(int32 step, string action){
MCompletedActions.lock();
complete_actions[step] = action;
MCompletedActions.unlock();
}
void Quest::AddProgressAction(int32 step, string action){
MProgressActions.lock();
progress_actions[step] = action;
MProgressActions.unlock();
}
void Quest::AddFailedAction(int32 step, string action) {
MFailedActions.writelock(__FUNCTION__, __LINE__);
failed_actions[step] = action;
MFailedActions.releasewritelock(__FUNCTION__, __LINE__);
}
void Quest::SetCompleteAction(string action){
complete_action = action;
}
const char* Quest::GetCompleteAction(){
if(complete_action.length() > 0)
return complete_action.c_str();
return 0;
}
const char* Quest::GetCompleteAction(int32 step){
const char* ret = 0;
MCompletedActions.lock();
if(complete_actions.count(step) > 0)
ret = complete_actions[step].c_str();
MCompletedActions.unlock();
return ret;
}
void Quest::SetQuestReturnNPC(int32 id){
return_id = id;
}
int32 Quest::GetQuestReturnNPC(){
return return_id;
}
void Quest::SetQuestGiver(int32 id){
quest_giver = id;
if(return_id == 0)
return_id = id;
}
bool Quest::GetCompleted(){
bool ret = true;
for(int32 i=0;iComplete() == false){
ret = false;
break;
}
}
return ret;
}
bool Quest::CheckCategoryYellow(){
bool ret = false;
string category = GetType();
//Check for these category names, return true to set category as yellow in the quest journal
if (category == "Signature" || category == "Heritage" || category == "Hallmark" || category == "Deity" || category == "Miscellaneaous" || category == "Language" || category == "Lore and Legend" || category == "World Event" || category == "Tradeskill")
ret = true;
return ret;
}
Player* Quest::GetPlayer(){
return player;
}
void Quest::SetPlayer(Player* in_player){
player = in_player;
}
void Quest::SetGeneratedCoin(int64 coin){
generated_coin = coin;
}
int32 Quest::GetQuestGiver(){
return quest_giver;
}
int64 Quest::GetCoinsReward(){
return reward_coins;
}
int64 Quest::GetCoinsRewardMax(){
return reward_coins_max;
}
int64 Quest::GetGeneratedCoin(){
return generated_coin;
}
int32 Quest::GetExpReward(){
return reward_exp;
}
void Quest::GiveQuestReward(Player* player){
if(reward_coins > 0)
player->AddCoins(reward_coins);
reward_items.clear();
}
bool Quest::GetDeleted(){
return deleted;
}
void Quest::SetDeleted(bool val){
deleted = val;
}
bool Quest::GetUpdateRequired(){
return update_needed;
}
void Quest::SetUpdateRequired(bool val){
update_needed = val;
}
void Quest::SetTurnedIn(bool val){
turned_in = val;
visible = 0;
}
bool Quest::GetTurnedIn(){
return turned_in;
}
void Quest::SetName(string in_name) {
name = in_name;
}
void Quest::SetType(string in_type) {
type = in_type;
}
void Quest::SetLevel(int8 in_level) {
level = in_level;
}
void Quest::SetCompletedFlag(bool val) {
completed_flag = val;
SetUpdateRequired(true);
}
void Quest::SetStepTimer(int32 duration) {
m_timestamp = duration == 0 ? 0 : Timer::GetUnixTimeStamp() + duration;
}
void Quest::StepFailed(int32 step) {
if(lua_interface && failed_actions.count(step) > 0 && failed_actions[step].length() > 0)
lua_interface->CallQuestFunction(this, failed_actions[step].c_str(), player);
}
MasterQuestList::MasterQuestList(){
MQuests.SetName("MasterQuestList::MQuests");
}
void MasterQuestList::Reload(){
MQuests.lock();
quests.clear(); //deletes taken care of in LuaInterface
if(lua_interface)
lua_interface->DestroyQuests(true);
MQuests.unlock();
}
void MasterQuestList::LockQuests(){
MQuests.lock();
}
void MasterQuestList::UnlockQuests(){
MQuests.unlock();
}