function TakeLavaDamage(Spawn) local invul = IsInvulnerable(Spawn) if invul == true then return 0 end local hp = GetHP(Spawn) local level = GetLevel(Spawn) local damageToTake = level * 25 -- if we don't have enough HP make them die to pain and suffering not self if hp <= damageToTake then KillSpawn(Spawn, null, 1) else DamageSpawn(Spawn, Spawn, 192, 3, damageToTake, damageToTake, "Lava Burn", 0, 0, 1, 1) end end function EnterRegion(Zone, Spawn, RegionType) -- initial tick for hitting the lava TakeLavaDamage(Spawn) -- 5 second Tick return 5000 end function Tick(Zone, Spawn, RegionType) TakeLavaDamage(Spawn) -- returning 1 would stop the Tick process until Spawn leaves/re-enters region return 0 end