--[[ Script Name : Quests/Castleview/components_of_growth.lua Script Purpose : Handles the quest, "Components of Growth" Script Author : Scatman Script Date : 2009.10.02 Zone : Castleview Hamlet Quest Giver: Vindain Greenfaith Preceded by: None Followed by: Sowing Beauty (sowing_beauty.lua) --]] local ComponentsOfGrowth = 223 function Init(Quest) -- Green Wisp Seeds AddQuestStepObtainItem(Quest, 1, "I need to collect Green Wisp seeds from the Green Wisp Bushes near the Fountain of Valor in southwestern Castleview Hamlet.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 2315, 7947) AddQuestStep(Quest, 2, "I need to collect some blessed water from the Fountain of Valor. I can do this by examining the water flask that Vindain gave me while near the fountain.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 980) -- Mana-Enriched Soil AddQuestStepObtainItem(Quest, 3, "I need to gather some enriched soil from the barrel on the northeastern corner of the armor shop.", 1, 100, "I need to collect a number of components. Vindain Greenfaith says they can all be found in Castleview Hamlet.", 342, 9305) AddQuestStepCompleteAction(Quest, 1, "step1_complete_gotSeeds") AddQuestStepCompleteAction(Quest, 2, "step2_complete_gotWater") AddQuestStepCompleteAction(Quest, 3, "step3_complete_gotSoil") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() -- summon Water Flask if not HasItem(Player, 15337, 1) then SummonItem(Player, 15337, 1) end PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/vindain_greenfaith/qey_village04/quests/vindain/vindain014a.mp3", "", "", 1855493123, 719019896, Player) AddConversationOption(conversation, "All right.") StartConversation(conversation, QuestGiver, Player, "Once you've collected the components return to me.") end function Declined(Quest, QuestGiver, Player) end function step1_complete_gotSeeds(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected the Green Wisp seeds.") if QuestIsComplete(Player, ComponentsOfGrowth) then multiple_steps_complete(Quest, QuestGiver, Player) end end function step2_complete_gotWater(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have collected some blessed water.") if QuestIsComplete(Player, ComponentsOfGrowth) then multiple_steps_complete(Quest, QuestGiver, Player) end end function step3_complete_gotSoil(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have collected some enriched soil.") if QuestIsComplete(Player, ComponentsOfGrowth) then multiple_steps_complete(Quest, QuestGiver, Player) end end function multiple_steps_complete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the needed items.") AddQuestStepChat(Quest, 4, "I should return to Vindain Greenfaith, near the Fountain of Valor.", 1, "Now that I have collected the needed components I should return to Vindain Greenfaith.", 0, 2360007) AddQuestStepCompleteAction(Quest, 4, "quest_complete") end function quest_complete(Quest, QuestGiver, Player) -- Green Wisp Seeds while HasItem(Player, 7947) do RemoveItem(Player, 7947) end -- Water Flask while HasItem(Player, 15337) do RemoveItem(Player, 15337) end -- Mana-Enriched Soil while HasItem(Player, 9305) do RemoveItem(Player, 9305) end UpdateQuestStepDescription(Quest, 4, "I have spoken to Vindain Greenfaith.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Vindain Greenfaith") UpdateQuestDescription(Quest, "I have collected the needed components to carry out Vindain's plan.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then step1_complete_gotSeeds(Quest, QuestGiver, Player) elseif Step == 2 then step2_complete_gotWater(Quest, QuestGiver, Player) elseif Step == 3 then step3_complete_gotSoil(Quest, QuestGiver, Player) end end