// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef CROWDTOOL_H #define CROWDTOOL_H #include "Sample.h" #include "DetourNavMesh.h" #include "DetourObstacleAvoidance.h" #include "ValueHistory.h" #include "DetourCrowd.h" // Tool to create crowds. struct CrowdToolParams { bool m_expandSelectedDebugDraw; bool m_showCorners; bool m_showCollisionSegments; bool m_showPath; bool m_showVO; bool m_showOpt; bool m_showNeis; bool m_expandDebugDraw; bool m_showLabels; bool m_showGrid; bool m_showNodes; bool m_showPerfGraph; bool m_showDetailAll; bool m_expandOptions; bool m_anticipateTurns; bool m_optimizeVis; bool m_optimizeTopo; bool m_obstacleAvoidance; float m_obstacleAvoidanceType; bool m_separation; float m_separationWeight; }; class CrowdToolState : public SampleToolState { Sample* m_sample; dtNavMesh* m_nav; dtCrowd* m_crowd; float m_targetPos[3]; dtPolyRef m_targetRef; dtCrowdAgentDebugInfo m_agentDebug; dtObstacleAvoidanceDebugData* m_vod; static const int AGENT_MAX_TRAIL = 64; static const int MAX_AGENTS = 128; struct AgentTrail { float trail[AGENT_MAX_TRAIL*3]; int htrail; }; AgentTrail m_trails[MAX_AGENTS]; ValueHistory m_crowdTotalTime; ValueHistory m_crowdSampleCount; CrowdToolParams m_toolParams; bool m_run; public: CrowdToolState(); virtual ~CrowdToolState(); virtual void init(class Sample* sample); virtual void reset(); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); virtual void handleUpdate(const float dt); inline bool isRunning() const { return m_run; } inline void setRunning(const bool s) { m_run = s; } void addAgent(const float* pos); void removeAgent(const int idx); void hilightAgent(const int idx); void updateAgentParams(); int hitTestAgents(const float* s, const float* p); void setMoveTarget(const float* p, bool adjust); void updateTick(const float dt); inline CrowdToolParams* getToolParams() { return &m_toolParams; } private: // Explicitly disabled copy constructor and copy assignment operator. CrowdToolState(const CrowdToolState&); CrowdToolState& operator=(const CrowdToolState&); }; class CrowdTool : public SampleTool { Sample* m_sample; CrowdToolState* m_state; enum ToolMode { TOOLMODE_CREATE, TOOLMODE_MOVE_TARGET, TOOLMODE_SELECT, TOOLMODE_TOGGLE_POLYS, }; ToolMode m_mode; public: CrowdTool(); virtual int type() { return TOOL_CROWD; } virtual void init(Sample* sample); virtual void reset(); virtual void handleMenu(); virtual void handleClick(const float* s, const float* p, bool shift); virtual void handleToggle(); virtual void handleStep(); virtual void handleUpdate(const float dt); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); }; #endif // CROWDTOOL_H