/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifdef WIN32 #include #include #endif #include #include #include "../../common/Log.h" #include "../WorldDatabase.h" #include "Recipe.h" extern MasterRecipeList master_recipe_list; extern MasterRecipeBookList master_recipebook_list; void WorldDatabase::LoadRecipes() { DatabaseResult res; bool status = database_new.Select(&res, "SELECT r.`id`,r.`level`,r.`icon`,r.`skill_level`,r.`technique`,r.`knowledge`,r.`name`,i.`name` as `book`,r.`bench`,ipc.`adventure_classes`, " "r.`stage4_id`, r.`name`, r.`stage4_qty`, pcl.`name` as primary_comp_title, fcl.name as `fuel_comp_title`, r.fuel_comp_qty, " "bc.`name` AS build_comp_title, bc.qty AS build_comp_qty, bc2.`name` AS build2_comp_title, bc2.qty AS build2_comp_qty, " "bc3.`name` AS build3_comp_title, bc3.qty AS build3_comp_qty, bc4.`name` AS build4_comp_title, bc4.qty AS build4_comp_qty,\n" "r.stage0_id, r.stage1_id, r.stage2_id, r.stage3_id, r.stage4_id, r.stage0_qty, r.stage1_qty, r.stage2_qty, r.stage3_qty, r.stage4_qty,\n" "r.stage0_byp_id, r.stage1_byp_id, r.stage2_byp_id, r.stage3_byp_id, r.stage4_byp_id, r.stage0_byp_qty, r.stage1_byp_qty, r.stage2_byp_qty, r.stage3_byp_qty, r.stage4_byp_qty\n" "FROM `recipe` r\n" "LEFT JOIN ((SELECT recipe_id, soe_recipe_crc FROM item_details_recipe_items GROUP BY soe_recipe_crc) as idri) ON idri.soe_recipe_crc = r.soe_id\n" "LEFT JOIN items i ON idri.recipe_id = i.id\n" "INNER JOIN items ipc ON r.stage4_id = ipc.id\n" "INNER JOIN recipe_comp_list pcl ON r.primary_comp_list = pcl.id\n" "INNER JOIN recipe_comp_list fcl ON r.fuel_comp_list = fcl.id\n" "LEFT JOIN (SELECT rsc.recipe_id, rsc.comp_list, rsc.`index`, rcl.`name`, rsc.qty FROM recipe_secondary_comp rsc INNER JOIN recipe_comp_list rcl ON rcl.id = rsc.comp_list WHERE `index` = 0) AS bc ON bc.recipe_id = r.id\n" "LEFT JOIN (SELECT rsc.recipe_id, rsc.comp_list, rsc.`index`, rcl.`name`, rsc.qty FROM recipe_secondary_comp rsc INNER JOIN recipe_comp_list rcl ON rcl.id = rsc.comp_list WHERE `index` = 1) AS bc2 ON bc2.recipe_id = r.id\n" "LEFT JOIN (SELECT rsc.recipe_id, rsc.comp_list, rsc.`index`, rcl.`name`, rsc.qty FROM recipe_secondary_comp rsc INNER JOIN recipe_comp_list rcl ON rcl.id = rsc.comp_list WHERE `index` = 2) AS bc3 ON bc3.recipe_id = r.id\n" "LEFT JOIN (SELECT rsc.recipe_id, rsc.comp_list, rsc.`index`, rcl.`name`, rsc.qty FROM recipe_secondary_comp rsc INNER JOIN recipe_comp_list rcl ON rcl.id = rsc.comp_list WHERE `index` = 3) AS bc4 ON bc4.recipe_id = r.id\n" "WHERE r.bHaveAllProducts"); if (!status) return; while (res.Next()) { int32 i = 0; Recipe* recipe = new Recipe(); recipe->SetID(res.GetInt32(i++)); recipe->SetLevel(res.GetInt32(i++)); recipe->SetTier(recipe->GetLevel() / 10 + 1); recipe->SetIcon(res.GetInt32(i++)); recipe->SetSkill(res.GetInt32(i++)); recipe->SetTechnique(res.GetInt32(i++)); recipe->SetKnowledge(res.GetInt32(i++)); recipe->SetName(res.GetString(i++)); recipe->SetBook(res.GetString(i++)); //Convert the device string string device = res.GetString(i++); int32 deviceID = 0; int8 deviceSubType = 0; recipe->SetDevice(GetDeviceName(device).c_str()); recipe->SetUnknown2(deviceID); recipe->SetDevice_Sub_Type(deviceSubType); recipe->SetClasses(res.GetInt64(i++)); recipe->SetUnknown3(0); recipe->SetUnknown4(0); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID()); recipe->SetProductID(res.GetInt32(i++)); recipe->SetProductName(res.GetString(i++)); recipe->SetProductQuantity(res.GetInt8(i++)); recipe->SetPrimaryComponentTitle(res.GetString(i++)); recipe->SetFuelComponentTitle(res.GetString(i++)); recipe->SetFuelComponentQuantity(res.GetInt8(i++)); recipe->SetBuildComponentTitle(res.GetString(i++)); recipe->SetBuild1ComponentQuantity(res.GetInt8(i++)); recipe->SetBuild2ComponentTitle(res.GetString(i++)); recipe->SetBuild2ComponentQuantity(res.GetInt8(i++)); recipe->SetBuild3ComponentTitle(res.GetString(i++)); recipe->SetBuild3ComponentQuantity(res.GetInt8(i++)); recipe->SetBuild4ComponentTitle(res.GetString(i++)); recipe->SetBuild4ComponentQuantity(res.GetInt8(i++)); LogWrite(TRADESKILL__DEBUG, 7, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID()); if (!master_recipe_list.AddRecipe(recipe)) { LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe '%s' - duplicate ID: %u", recipe->GetName(), recipe->GetID()); delete recipe; continue; } //Products/By-Products for (int8 stage = 0; stage < 5; stage++) { RecipeProducts* rp = new RecipeProducts; rp->product_id = res.GetInt32(i); rp->product_qty = res.GetInt8(i + 5); rp->byproduct_id = res.GetInt32(i + 10); rp->byproduct_qty = res.GetInt8(i + 15); recipe->products[stage] = rp; i++; } //Advance i past all the product info //i += 15; } LoadRecipeComponents(); LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u recipes", master_recipe_list.Size()); } void WorldDatabase::LoadRecipeBooks(){ Recipe *recipe; Query query; MYSQL_ROW row; MYSQL_RES *res; res = query.RunQuery2(Q_SELECT, "SELECT id, name, tradeskill_default_level FROM items WHERE item_type='Recipe'"); if (res){ while ((row = mysql_fetch_row(res))){ recipe = new Recipe(); recipe->SetBookID(atoul(row[0])); recipe->SetBookName(row[1]); recipe->SetLevel(atoi(row[2])); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID()); if (!master_recipebook_list.AddRecipeBook(recipe)){ LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID()); safe_delete(recipe); continue; } } } LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u Recipe Books ", master_recipebook_list.Size()); } void WorldDatabase::LoadPlayerRecipes(Player *player){ Recipe *recipe; Query query; MYSQL_ROW row; MYSQL_RES *res; int16 total = 0; assert(player); res = query.RunQuery2(Q_SELECT, "SELECT recipe_id, highest_stage FROM character_recipes WHERE char_id = %u", player->GetCharacterID()); if (res) { while ((row = mysql_fetch_row(res))){ int32 recipe_id = atoul(row[0]); Recipe* master_recipe = master_recipe_list.GetRecipe(recipe_id); if(!master_recipe) { LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe %u to player '%s' - duplicate ID", atoul(row[0]), player->GetName()); continue; } recipe = new Recipe(master_recipe); recipe->SetHighestStage(atoi(row[1])); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u) for player: %s (%u)", recipe->GetName(), recipe->GetID(), player->GetName(), player->GetCharacterID()); if (!player->GetRecipeList()->AddRecipe(recipe)){ LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe %u to player '%s' - duplicate ID", recipe->GetID(), player->GetName()); safe_delete(recipe); continue; } total++; } LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loaded %u recipes for player: %s (%u)", total, player->GetName(), player->GetCharacterID()); } } int32 WorldDatabase::LoadPlayerRecipeBooks(int32 char_id, Player *player) { assert(player); LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loading Character Recipe Books for player '%s' ...", player->GetName()); Query query; MYSQL_ROW row; MYSQL_RES *res; int32 count = 0; int32 old_id = 0; int32 new_id = 0; Recipe* recipe; res = query.RunQuery2(Q_SELECT, "SELECT recipebook_id FROM character_recipe_books WHERE char_id = %u", char_id); if (res && mysql_num_rows(res) > 0) { while (res && (row = mysql_fetch_row(res))){ count++; new_id = atoul(row[0]); if(new_id == old_id) continue; Item* item = master_item_list.GetItem(new_id); if (!item) continue; recipe = new Recipe(); recipe->SetBookID(new_id); recipe->SetBookName(item->name.c_str()); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID()); if (!player->GetRecipeBookList()->AddRecipeBook(recipe)) { LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding player Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID()); safe_delete(recipe); continue; } old_id = new_id; } } return count; } void WorldDatabase::SavePlayerRecipeBook(Player* player, int32 recipebook_id){ Query query; query.AddQueryAsync(player->GetCharacterID(), this, Q_INSERT, "INSERT INTO character_recipe_books (char_id, recipebook_id) VALUES(%u, %u)", player->GetCharacterID(), recipebook_id); //if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF) //LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError()); } void WorldDatabase::SavePlayerRecipe(Player* player, int32 recipe_id) { Query query; query.AddQueryAsync(player->GetCharacterID(), this, Q_INSERT, "INSERT INTO character_recipes (char_id, recipe_id) VALUES (%u, %u)", player->GetCharacterID(), recipe_id); //if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF) //LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError()); } void WorldDatabase::LoadRecipeComponents() { DatabaseResult res; bool status = database_new.Select(&res, "SELECT r.id, pc.item_id AS primary_comp, fc.item_id AS fuel_comp, sc.item_id as secondary_comp, rsc.`index` + 1 AS slot\n" "FROM recipe r\n" "INNER JOIN (select comp_list, item_id FROM recipe_comp_list_item ) as pc ON r.primary_comp_list = pc.comp_list\n" "INNER JOIN (select comp_list, item_id FROM recipe_comp_list_item ) as fc ON r.fuel_comp_list = fc.comp_list\n" "LEFT JOIN recipe_secondary_comp rsc ON rsc.recipe_id = r.id\n" "LEFT JOIN (select comp_list, item_id FROM recipe_comp_list_item) as sc ON rsc.comp_list = sc.comp_list\n" "WHERE r.bHaveAllProducts\n" "ORDER BY r.id, rsc.`index` ASC"); if (!status) { return; } Recipe* recipe = 0; int32 id = 0; while (res.Next()) { int32 tmp = res.GetInt32(0); if (id != tmp) { id = tmp; recipe = master_recipe_list.GetRecipe(id); if (!recipe) { continue; } recipe->AddBuildComp(res.GetInt32(1), 0); recipe->AddBuildComp(res.GetInt32(2), 5); } if (recipe && !res.IsNull(3)) { recipe->AddBuildComp(res.GetInt32(3), res.GetInt8(4)); } //else //LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading `recipe_build_comps`, Recipe ID: %u", id); } } void WorldDatabase::UpdatePlayerRecipe(Player* player, int32 recipe_id, int8 highest_stage) { Query query; query.AddQueryAsync(player->GetCharacterID(), this, Q_UPDATE, "UPDATE `character_recipes` SET `highest_stage` = %i WHERE `char_id` = %u AND `recipe_id` = %u", highest_stage, player->GetCharacterID(), recipe_id); } /* ALTER TABLE `character_recipes` ADD COLUMN `highest_stage` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `recipe_id`; */