#ifndef EQEMU_WATER_MAP_H #define EQEMU_WATER_MAP_H #include "../../common/types.h" #include "position.h" #include enum WaterRegionType : int { RegionTypeUnsupported = -2, RegionTypeUntagged = -1, RegionTypeNormal = 0, RegionTypeWater = 1, RegionTypeLava = 2, RegionTypeZoneLine = 3, RegionTypePVP = 4, RegionTypeSlime = 5, RegionTypeIce = 6, RegionTypeVWater = 7 }; class WaterMap { public: WaterMap() { } virtual ~WaterMap() { } static WaterMap* LoadWaterMapfile(std::string zone_name); virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const = 0; virtual bool InWater(const glm::vec3& location) const = 0; virtual bool InVWater(const glm::vec3& location) const = 0; virtual bool InLava(const glm::vec3& location) const = 0; virtual bool InLiquid(const glm::vec3& location) const = 0; virtual bool InPvP(const glm::vec3& location) const = 0; virtual bool InZoneLine(const glm::vec3& location) const = 0; protected: virtual bool Load(FILE *fp) { return false; } }; #endif