// Boost.Geometry (aka GGL, Generic Geometry Library) // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands. // Copyright (c) 2017 Adam Wulkiewicz, Lodz, Poland. // This file was modified by Oracle on 2017, 2019. // Modifications copyright (c) 2017, 2019 Oracle and/or its affiliates. // Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle // Use, modification and distribution is subject to the Boost Software License, // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP #include #include #include #include #include #ifdef BOOST_GEOMETRY_DEBUG_ENRICH # include # include # include # if ! defined(BOOST_GEOMETRY_DEBUG_IDENTIFIER) # define BOOST_GEOMETRY_DEBUG_IDENTIFIER #endif #endif #include #include #include #include #include #include #include #include #ifdef BOOST_GEOMETRY_DEBUG_ENRICH # include #endif namespace boost { namespace geometry { #ifndef DOXYGEN_NO_DETAIL namespace detail { namespace overlay { template struct discarded_indexed_turn { discarded_indexed_turn(Turns const& turns) : m_turns(turns) {} template inline bool operator()(IndexedTurn const& indexed) const { return m_turns[indexed.turn_index].discarded; } Turns const& m_turns; }; // Sorts IP-s of this ring on segment-identifier, and if on same segment, // on distance. // Then assigns for each IP which is the next IP on this segment, // plus the vertex-index to travel to, plus the next IP // (might be on another segment) template < bool Reverse1, bool Reverse2, typename Operations, typename Turns, typename Geometry1, typename Geometry2, typename RobustPolicy, typename SideStrategy > inline void enrich_sort(Operations& operations, Turns const& turns, Geometry1 const& geometry1, Geometry2 const& geometry2, RobustPolicy const& robust_policy, SideStrategy const& strategy) { std::sort(boost::begin(operations), boost::end(operations), less_by_segment_ratio < Turns, typename boost::range_value::type, Geometry1, Geometry2, RobustPolicy, SideStrategy, Reverse1, Reverse2 >(turns, geometry1, geometry2, robust_policy, strategy)); } template inline void enrich_assign(Operations& operations, Turns& turns, bool check_turns) { typedef typename boost::range_value::type turn_type; typedef typename turn_type::turn_operation_type op_type; typedef typename boost::range_iterator::type iterator_type; if (operations.size() > 0) { // Assign travel-to-vertex/ip index for each turning point. // Iterator "next" is circular geometry::ever_circling_range_iterator next(operations); ++next; for (iterator_type it = boost::begin(operations); it != boost::end(operations); ++it) { turn_type& turn = turns[it->turn_index]; op_type& op = turn.operations[it->operation_index]; if (check_turns && it->turn_index == next->turn_index) { // Normal behaviour: next points at next turn, increase next. // For dissolve this should not be done, turn_index is often // the same for two consecutive operations ++next; } // Cluster behaviour: next should point after cluster, unless // their seg_ids are not the same // (For dissolve, this is still to be examined - TODO) while (turn.is_clustered() && it->turn_index != next->turn_index && turn.cluster_id == turns[next->turn_index].cluster_id && op.seg_id == turns[next->turn_index].operations[next->operation_index].seg_id) { ++next; } turn_type const& next_turn = turns[next->turn_index]; op_type const& next_op = next_turn.operations[next->operation_index]; op.enriched.travels_to_ip_index = static_cast(next->turn_index); op.enriched.travels_to_vertex_index = next->subject->seg_id.segment_index; if (op.seg_id.segment_index == next_op.seg_id.segment_index && op.fraction < next_op.fraction) { // Next turn is located further on same segment // assign next_ip_index // (this is one not circular therefore fraction is considered) op.enriched.next_ip_index = static_cast(next->turn_index); } if (! check_turns) { ++next; } } } // DEBUG #ifdef BOOST_GEOMETRY_DEBUG_ENRICH { for (iterator_type it = boost::begin(operations); it != boost::end(operations); ++it) { op_type const& op = turns[it->turn_index] .operations[it->operation_index]; std::cout << it->turn_index << " cl=" << turns[it->turn_index].cluster_id << " meth=" << method_char(turns[it->turn_index].method) << " seg=" << op.seg_id << " dst=" << op.fraction // needs define << " op=" << operation_char(turns[it->turn_index].operations[0].operation) << operation_char(turns[it->turn_index].operations[1].operation) << " (" << operation_char(op.operation) << ")" << " nxt=" << op.enriched.next_ip_index << " / " << op.enriched.travels_to_ip_index << " [vx " << op.enriched.travels_to_vertex_index << "]" << std::boolalpha << turns[it->turn_index].discarded << std::endl; ; } } #endif // END DEBUG } template inline void enrich_adapt(Operations& operations, Turns& turns) { typedef typename boost::range_value::type turn_type; typedef typename turn_type::turn_operation_type op_type; typedef typename boost::range_value::type indexed_turn_type; if (operations.size() < 3) { // If it is empty, or contains one or two turns, it makes no sense return; } // Operations is a vector of indexed_turn_operation<> // Last index: std::size_t const x = operations.size() - 1; bool next_phase = false; for (std::size_t i = 0; i < operations.size(); i++) { indexed_turn_type const& indexed = operations[i]; turn_type& turn = turns[indexed.turn_index]; op_type& op = turn.operations[indexed.operation_index]; // Previous/next index std::size_t const p = i > 0 ? i - 1 : x; std::size_t const n = i < x ? i + 1 : 0; turn_type const& next_turn = turns[operations[n].turn_index]; op_type const& next_op = next_turn.operations[operations[n].operation_index]; if (op.seg_id.segment_index == next_op.seg_id.segment_index) { turn_type const& prev_turn = turns[operations[p].turn_index]; op_type const& prev_op = prev_turn.operations[operations[p].operation_index]; if (op.seg_id.segment_index == prev_op.seg_id.segment_index) { op.enriched.startable = false; next_phase = true; } } } if (! next_phase) { return; } // Discard turns which are both non-startable next_phase = false; for (typename boost::range_iterator::type it = boost::begin(turns); it != boost::end(turns); ++it) { turn_type& turn = *it; if (! turn.operations[0].enriched.startable && ! turn.operations[1].enriched.startable) { turn.discarded = true; next_phase = true; } } if (! next_phase) { return; } // Remove discarded turns from operations to avoid having them as next turn discarded_indexed_turn const predicate(turns); operations.erase(std::remove_if(boost::begin(operations), boost::end(operations), predicate), boost::end(operations)); } template inline void create_map(Turns const& turns, MappedVector& mapped_vector) { typedef typename boost::range_value::type turn_type; typedef typename turn_type::container_type container_type; typedef typename MappedVector::mapped_type mapped_type; typedef typename boost::range_value::type indexed_type; std::size_t index = 0; for (typename boost::range_iterator::type it = boost::begin(turns); it != boost::end(turns); ++it, ++index) { // Add all (non discarded) operations on this ring // Blocked operations or uu on clusters (for intersection) // should be included, to block potential paths in clusters turn_type const& turn = *it; if (turn.discarded) { continue; } std::size_t op_index = 0; for (typename boost::range_iterator::type op_it = boost::begin(turn.operations); op_it != boost::end(turn.operations); ++op_it, ++op_index) { ring_identifier const ring_id ( op_it->seg_id.source_index, op_it->seg_id.multi_index, op_it->seg_id.ring_index ); mapped_vector[ring_id].push_back ( indexed_type(index, op_index, *op_it, it->operations[1 - op_index].seg_id) ); } } } template inline typename geometry::coordinate_type::type distance_measure(Point1 const& a, Point2 const& b) { // TODO: use comparable distance for point-point instead - but that // causes currently cycling include problems typedef typename geometry::coordinate_type::type ctype; ctype const dx = get<0>(a) - get<0>(b); ctype const dy = get<1>(a) - get<1>(b); return dx * dx + dy * dy; } template inline void calculate_remaining_distance(Turns& turns) { typedef typename boost::range_value::type turn_type; typedef typename turn_type::turn_operation_type op_type; for (typename boost::range_iterator::type it = boost::begin(turns); it != boost::end(turns); ++it) { turn_type& turn = *it; op_type& op0 = turn.operations[0]; op_type& op1 = turn.operations[1]; if (op0.remaining_distance != 0 || op1.remaining_distance != 0) { continue; } signed_size_type const to_index0 = op0.enriched.get_next_turn_index(); signed_size_type const to_index1 = op1.enriched.get_next_turn_index(); if (to_index0 >= 0 && to_index1 >= 0 && to_index0 != to_index1) { op0.remaining_distance = distance_measure(turn.point, turns[to_index0].point); op1.remaining_distance = distance_measure(turn.point, turns[to_index1].point); } } } }} // namespace detail::overlay #endif //DOXYGEN_NO_DETAIL /*! \brief All intersection points are enriched with successor information \ingroup overlay \tparam Turns type of intersection container (e.g. vector of "intersection/turn point"'s) \tparam Clusters type of cluster container \tparam Geometry1 \tparam_geometry \tparam Geometry2 \tparam_geometry \tparam PointInGeometryStrategy point in geometry strategy type \param turns container containing intersection points \param clusters container containing clusters \param geometry1 \param_geometry \param geometry2 \param_geometry \param robust_policy policy to handle robustness issues \param strategy point in geometry strategy */ template < bool Reverse1, bool Reverse2, overlay_type OverlayType, typename Turns, typename Clusters, typename Geometry1, typename Geometry2, typename RobustPolicy, typename IntersectionStrategy > inline void enrich_intersection_points(Turns& turns, Clusters& clusters, Geometry1 const& geometry1, Geometry2 const& geometry2, RobustPolicy const& robust_policy, IntersectionStrategy const& strategy) { static const detail::overlay::operation_type target_operation = detail::overlay::operation_from_overlay::value; static const detail::overlay::operation_type opposite_operation = target_operation == detail::overlay::operation_union ? detail::overlay::operation_intersection : detail::overlay::operation_union; static const bool is_dissolve = OverlayType == overlay_dissolve; typedef typename boost::range_value::type turn_type; typedef typename turn_type::turn_operation_type op_type; typedef detail::overlay::indexed_turn_operation < op_type > indexed_turn_operation; typedef std::map < ring_identifier, std::vector > mapped_vector_type; // From here on, turn indexes are used (in clusters, next_index, etc) // and may only be flagged as discarded bool has_cc = false; bool const has_colocations = detail::overlay::handle_colocations(turns, clusters, geometry1, geometry2); // Discard turns not part of target overlay for (typename boost::range_iterator::type it = boost::begin(turns); it != boost::end(turns); ++it) { turn_type& turn = *it; if (turn.both(detail::overlay::operation_none) || turn.both(opposite_operation) || turn.both(detail::overlay::operation_blocked) || (detail::overlay::is_self_turn(turn) && ! turn.is_clustered() && ! turn.both(target_operation))) { // For all operations, discard xx and none/none // For intersections, remove uu to avoid the need to travel // a union (during intersection) in uu/cc clusters (e.g. #31,#32,#33) // The ux is necessary to indicate impossible paths // (especially if rescaling is removed) // Similarly, for union, discard ii and ix // For self-turns, only keep uu / ii turn.discarded = true; turn.cluster_id = -1; continue; } if (! turn.discarded && turn.both(detail::overlay::operation_continue)) { has_cc = true; } } if (! is_dissolve) { detail::overlay::discard_closed_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); detail::overlay::discard_open_turns < OverlayType, target_operation >::apply(turns, clusters, geometry1, geometry2, strategy); } // Create a map of vectors of indexed operation-types to be able // to sort intersection points PER RING mapped_vector_type mapped_vector; detail::overlay::create_map(turns, mapped_vector); // No const-iterator; contents of mapped copy is temporary, // and changed by enrich for (typename mapped_vector_type::iterator mit = mapped_vector.begin(); mit != mapped_vector.end(); ++mit) { #ifdef BOOST_GEOMETRY_DEBUG_ENRICH std::cout << "ENRICH-sort Ring " << mit->first << std::endl; #endif detail::overlay::enrich_sort( mit->second, turns, geometry1, geometry2, robust_policy, strategy.get_side_strategy()); } for (typename mapped_vector_type::iterator mit = mapped_vector.begin(); mit != mapped_vector.end(); ++mit) { #ifdef BOOST_GEOMETRY_DEBUG_ENRICH std::cout << "ENRICH-assign Ring " << mit->first << std::endl; #endif if (is_dissolve) { detail::overlay::enrich_adapt(mit->second, turns); } detail::overlay::enrich_assign(mit->second, turns, ! is_dissolve); } if (has_colocations) { // First gather cluster properties (using even clusters with // discarded turns - for open turns), then clean up clusters detail::overlay::gather_cluster_properties < Reverse1, Reverse2, OverlayType >(clusters, turns, target_operation, geometry1, geometry2, strategy.get_side_strategy()); detail::overlay::cleanup_clusters(turns, clusters); } if (has_cc) { detail::overlay::calculate_remaining_distance(turns); } #ifdef BOOST_GEOMETRY_DEBUG_ENRICH //detail::overlay::check_graph(turns, for_operation); #endif } }} // namespace boost::geometry #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_OVERLAY_ENRICH_HPP