--[[ Script Name : SpawnScripts/QueensColony/afallenbrigand430143.lua Script Purpose : Waypoint Path for afallenbrigand430143.lua Script Author : Rylec, VO by Premierio015 Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) SpawnSet(NPC, "difficulty", "6") waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -134.02, 4.37, -87.53, 2, 0) MovementLoopAddLocation(NPC, -129.31, 4.35, -53, 2, 0) MovementLoopAddLocation(NPC, -123.34, 4.32, -41.62, 2, 0) MovementLoopAddLocation(NPC, -130.61, 4.35, -56.4, 2, 0) MovementLoopAddLocation(NPC, -134.25, 4.37, -85.84, 2, 0) MovementLoopAddLocation(NPC, -129.55, 4.36, -93.14, 2, 0) MovementLoopAddLocation(NPC, -115.89, 4.31, -98.55, 2, 0) MovementLoopAddLocation(NPC, -102.96, 4.46, -95.44, 2, 0) MovementLoopAddLocation(NPC, -89.65, 4.78, -83.8, 2, 0, "changegrid_Going_Down") MovementLoopAddLocation(NPC, -91.49, 6.01, -73.24, 2, 0) MovementLoopAddLocation(NPC, -94.33, 4.59, -64.72, 2, 0) MovementLoopAddLocation(NPC, -96.13, -0.75, -55.32, 2, 0) MovementLoopAddLocation(NPC, -95.98, -7.18, -43.74, 2, 0) MovementLoopAddLocation(NPC, -93.47, -9.04, -38.46, 2, 0) MovementLoopAddLocation(NPC, -88.13, -9.04, -34.94, 2, 0) MovementLoopAddLocation(NPC, -84.64, -8.93, -35.25, 2, 0) MovementLoopAddLocation(NPC, -84.07, -8.93, -52.05, 2, 0) MovementLoopAddLocation(NPC, -85.26, -8.93, -34.59, 2, 0) MovementLoopAddLocation(NPC, -88.56, -9.04, -34.88, 2, 0) MovementLoopAddLocation(NPC, -93.76, -9.04, -38.4, 2, 0) MovementLoopAddLocation(NPC, -96.03, -7.09, -44.15, 2, 0) MovementLoopAddLocation(NPC, -96.22, -0.45, -56.02, 2, 0) MovementLoopAddLocation(NPC, -91.18, 6.01, -74.59, 2, 0, "changegrid_Going_Up") MovementLoopAddLocation(NPC, -89.72, 4.78, -83.82, 2, 0) MovementLoopAddLocation(NPC, -103.74, 4.46, -95.75, 2, 0) MovementLoopAddLocation(NPC, -116.13, 4.31, -98.44, 2, 0) MovementLoopAddLocation(NPC, -129.86, 4.36, -92.86, 2, 0) MovementLoopAddLocation(NPC, -134.18, 4.37, -85.52, 2, 0) MovementLoopAddLocation(NPC, -130.26, 4.35, -55.23, 2, 0) MovementLoopAddLocation(NPC, -123.35, 4.32, -41.7, 2, 0) MovementLoopAddLocation(NPC, -129.65, 4.35, -53.83, 2, 0) --[[ MovementLoopAddLocation(NPC, -134.2, 4.37, -88.49, 2, 0) MovementLoopAddLocation(NPC, 55.36, 1.85, -235.47, 2, 0) MovementLoopAddLocation(NPC, 45.26, 1.7, -230.55, 2, 0) MovementLoopAddLocation(NPC, 35.32, 1.74, -230.62, 2, 0) MovementLoopAddLocation(NPC, 19.14, 1.8, -222.63, 2, 0) MovementLoopAddLocation(NPC, 6.52, 1.84, -211.63, 2, 0) MovementLoopAddLocation(NPC, -12.9, 2.46, -175.29, 2, 0) MovementLoopAddLocation(NPC, -48.62, 2.02, -158.23, 2, 0) --]]end -------------------------------------------------------------------------------------- -- NPC Change Grid -------------------------------------------------------------------------------------- function changegrid_Going_Up(NPC) SetGridID(NPC, 2656047938) end function changegrid_Going_Down(NPC) SetGridID(NPC, 819993724) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,6) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) elseif choice == 5 then PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end