--[[
Script Name : Quests/FallenGate/shadowed_heart_signet.lua
Script Author : Premierio015
Script Date : 2021.07.11 10:07:18
Script Purpose :
Zone : FallenGate
Quest Giver:
Preceded by: None
Followed by:
--]]
function Init(Quest)
AddQuestStepKill(Quest, 1, "I need to kill some zombies in Fallen Gate until the thought leaves my head.", 20, 50, "With a little effort, I believe I can transform this snapped ring into something better.", 611, 1190085, 1190086, 1190088, 1190089, 1190014, 1190015, 1190027, 1190028, 1190031, 1190114, 1190016, 1190032, 1190046, 1190047, 1190056, 1190087, 1190012, 1190040, 1190042, 1190054, 1190055, 1190111, 1190033, 1190066, 1190009, 1190010, 1190013)
AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
end
function Accepted(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is accepted
end
function Declined(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is declined
end
function Deleted(Quest, QuestGiver, Player)
-- Remove any quest specific items here when the quest is deleted
end
function Step1Complete(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 1, "I've killed a number of zombies.")
AddQuestStepKill(Quest, 2, "I should kill some constructs of malice until I find a mold to use on the ring.", 1, 50, "With a little effort, I believe I can transform this snapped ring into something better.", 926, 1190083, 1190077, 1190081, 1190096)
AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
end
function Step2Complete(Quest, QuestGiver, Player)
UpdateQuestStepDescription(Quest, 2, "I've found a mold on the constructs.")
AddQuestStepZoneLoc(Quest, 3, "I need to find the Bull's Pit and hope some of the strength from the place imbues itself into the ring.", 10, "With a little effort, I believe I can transform this snapped ring into something better.", 11, 0, -25, -200, 199)
AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
end
function QuestComplete(Quest, QuestGiver, Player)
-- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
UpdateQuestStepDescription(Quest, 3, "The ring has completely reformed by itself.")
UpdateQuestTaskGroupDescription(Quest, 1, "I've been able to change the snapped ring into the Shadowed Heart Signet.")
if HasItem(Player, 2813) then
RemoveItem(Player, 2813)
end
UpdateQuestDescription(Quest, "Applying a little bit of effort, I've been able to change the snapped ring into Shadowed Heart Signet.
")
GiveQuestReward(Quest, Player)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
Step1Complete(Quest, QuestGiver, Player)
elseif Step == 2 then
Step2Complete(Quest, QuestGiver, Player)
elseif Step == 3 then
QuestComplete(Quest, QuestGiver, Player)
end
end