////////////////////////////////////////////////////////////////////////////// // Copyright 2002-2006 Andreas Huber Doenni // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ////////////////////////////////////////////////////////////////////////////// #include "Precompiled.hpp" #include "Shooting.hpp" #include #include #ifdef BOOST_INTEL # pragma warning( disable: 383 ) // reference to temporary used #endif ////////////////////////////////////////////////////////////////////////////// Shooting::Shooting() { std::cout << "Entering Shooting\n"; } Shooting::~Shooting() { std::cout << "Exiting Shooting\n"; } ////////////////////////////////////////////////////////////////////////////// struct Storing : sc::simple_state< Storing, Shooting > { Storing() { std::cout << "Picture taken!\n"; } }; ////////////////////////////////////////////////////////////////////////////// struct Focused : sc::simple_state< Focused, Shooting > { typedef sc::custom_reaction< EvShutterFull > reactions; sc::result react( const EvShutterFull & ); }; sc::result Focused::react( const EvShutterFull & ) { if ( context< Camera >().IsMemoryAvailable() ) { return transit< Storing >(); } else { std::cout << "Cache memory full. Please wait...\n"; return discard_event(); } } ////////////////////////////////////////////////////////////////////////////// Focusing::Focusing( my_context ctx ) : my_base( ctx ) { post_event( boost::intrusive_ptr< EvInFocus >( new EvInFocus() ) ); } sc::result Focusing::react( const EvInFocus & evt ) { return transit< Focused >( &Shooting::DisplayFocused, evt ); }