--[[ Script Name : SpawnScripts/QeynosHarbor/ErwinRohand.lua Script Purpose : Erwin Rohand Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_1_1") AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ") StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?") if convo==2 then PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ", "dlg_2_1") StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?") end if convo==3 then PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_3_1") AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ") StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?") end if convo==4 then PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_4_1") AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ") StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?") end if convo==5 then PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I am not really in the market for anything. Is there any other way I can help?", "dlg_5_1") AddConversationOption(conversation, "Maybe I will have a look at what you have for sale. ") StartConversation(conversation, NPC, Spawn, "She's still out there, I can feel it. When I have enough money, I am heading out to sea to find my one true love. Won't you help me, friend? Just a small purchase?") end if convo==8 then PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_8_1") StartConversation(conversation, NPC, Spawn, "Are you looking to help me out? Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.") end end function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_1_2") StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.") end function dlg_1_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You're welcome.", "dlg_1_3") StartConversation(conversation, NPC, Spawn, "Thank you!") end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_3_2") StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.") end function dlg_5_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Then I'll be back with some sleek wolf hide in no time at all.", "dlg_5_2") StartConversation(conversation, NPC, Spawn, "Sailors are always looking for ways to keep warm on the high seas. Wolf hides offer warmth and protection from the bone chilling waters. If you could bring me some sleek hides, the money I make selling them, will bring me closer to finding my love.") end function dlg_5_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "You're welcome.", "dlg_5_3") StartConversation(conversation, NPC, Spawn, "Thank you!") end