--[[ Script Name : SpawnScripts/QeynosHarbor/QuartermasterLewyn.lua Script Purpose : Quartermaster Lewyn Script Author : Cynnar Script Date : 2020.04.12 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_15_1") AddConversationOption(conversation, "Nothing.") StartConversation(conversation, NPC, Spawn, "What can I do for you?") if convo==16 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_16_1") AddConversationOption(conversation, "Nothing.") StartConversation(conversation, NPC, Spawn, "What can I do for you?") end if convo==21 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1049.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I have an armor mold I would like to turn in.", "dlg_21_1") AddConversationOption(conversation, "Nothing.") StartConversation(conversation, NPC, Spawn, "What can I do for you?") end end function dlg_15_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I don't have a mold.", "dlg_15_2") StartConversation(conversation, NPC, Spawn, "What type of mold do you have?") end function dlg_21_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I don't have a mold.", "dlg_21_2") StartConversation(conversation, NPC, Spawn, "What type of mold do you have?") end