--[[ Script Name : Quests/Stonestair/erudite_adventures.lua Script Purpose : Handles the quest, "Erudite Adventures" Script Author : Jabantiz Script Date : 6/22/2018 Script Notes : Zone : Stonestair Byway Quest Giver : Preceded by : abolishing_curiosity.lua Followed by : None --]] function Init(Quest) AddQuestStepChat(Quest, 1, "Speak to Custodian Zaddar in the Graveyard.", 1, "Head out to the Graveyard and speak with Custodian Zaddar.", 11, 1250002) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I've spoken to Custodian Zaddar.") UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken with Custodian Zaddar.") UpdateQuestDescription(Quest, "I've spoken with Custodian Zaddar in the Graveyard about tasks he may have.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end