--[[ Script Name : Quests/ButcherblockMountains/TheNumberOneThreatInButcherblock.lua Script Purpose : Handles the quest, "The Number One Threat in Butcherblock" Script Author : jakejp Script Date : 6/6/2018 Script Notes : Zone : Butcherblock Mountains Quest Giver : Trapper Coalbear Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to slay several slatepaw bears in the area.", 10, 100, "I must reduce the threat of bears in Butcherblock!", 174, 1080259, 1080429, 1080614, 1081152, 1080378, 1080379, 1080380, 1080334) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain several bears in the Butcherblock Mountains.") UpdateQuestTaskGroupDescription(Quest, 1, "I have successfully reduced the threat of bears in Butcherblock!") AddQuestStepChat(Quest, 2, "I should let Coalbear know I've slain several bears.", 1, "I should let Trapper Coalbear know that I've reduced the threat of bears in the region.", 11, 1080139) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I let Coalbear know that I've slain several bears.") UpdateQuestTaskGroupDescription(Quest, 2, "Trapper Coalbear was thrilled to hear of my efforts... but he's still concerned about bears.") UpdateQuestDescription(Quest, "Trapper Coalbear should be most pleased. I have slain several bears and hopefully reduced their threat significantly.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Player) AddConversationOption(conversation, "Will do!") StartConversation(conversation, QuestGiver, Player, "Great! You can get started right away. As I said, I've seen several already. Come see me again when you've significantly reduced the threat of bears in the area!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end