--[[ Script Name : Quests/VerminsSnye/TombGuardsChair.lua Script Purpose : Handles the quest, "Tomb Guard's Chair" Script Author : premierio015 Script Date : 04.06.2020 Script Notes : Auto generated with QuestParser. Zone : Vermin's Snye Quest Giver : Tomb Guard's Broken Chair Preceded by : None Followed by : None --]] function Init(Quest) SetQuestFeatherColor(Quest, 3) SetQuestRepeatable(Quest) AddQuestStepKill(Quest, 1, "Look for chair legs and a back", 1, 100, "I'm looking for replacement pieces for a tomb guard chair down here in the Vermin's Snye.", 2364, 2000012, 2000020) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I found some pieces I can use to rebuild the chair.") AddQuestStepKill(Quest, 2, "Look for more chair legs and a seat", 1, 100, "I'm looking for replacement pieces for a tomb guard chair down here in the Vermin's Snye.", 2358, 2000012, 2000020) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've found some pieces I can use to rebuild the chair.") AddQuestStepKill(Quest, 3, "Look for a chair cushion", 1, 100, "I'm looking for replacement pieces for a tomb guard chair down here in the Vermin's Snye.", 1095, 2000012, 2000020) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I've found some pieces I can use to rebuild the chair.") UpdateQuestTaskGroupDescription(Quest, 1, "I've found the pieces needed to rebuild the broken chair.") UpdateQuestDescription(Quest, "I was able to find the pieces needed to rebuild the tomb guard's chair. I could use this in my home if I so desired.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end