--[[
Script Name : Quests/MultipleZones/BarkLikeAGnoll.lua
Script Purpose : Handles the quest, "Bark Like a Gnoll"
Script Author : premierio015
Script Date : 04.06.2020
Script Notes : Auto generated with QuestParser.
Zone : Language
Quest Giver : Chirannite Threat Totem
Preceded by : None
Followed by : None
--]]
function Init(Quest)
AddQuestStepObtainItem(Quest, 1, "Hunt gnolls of Norrath for threat totems to study.", 5, 100, "I must collect and study more Chirannite Threat Totems from the gnolls of Norrath to learn the Gnollish language.", 860, 4963)
AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
end
function Accepted(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is accepted
end
function Declined(Quest, QuestGiver, Player)
-- Add dialog here for when the quest is declined
end
function Deleted(Quest, QuestGiver, Player)
-- Remove any quest specific items here when the quest is deleted
end
function QuestComplete(Quest, QuestGiver, Player)
-- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
UpdateQuestStepDescription(Quest, 1, "I have a studied a Chirannite Threat Totem.")
UpdateQuestTaskGroupDescription(Quest, 1, "I have learned Gnollish, language of the gnoll race.")
UpdateQuestDescription(Quest, "I have studied a great amount of gnoll runes written in both Norrathian and Gnollish. I now understand the language of the gnolls.
")
GiveQuestReward(Quest, Player)
AddLanguage(Player, 18)
end
function Reload(Quest, QuestGiver, Player, Step)
if Step == 1 then
QuestComplete(Quest, QuestGiver, Player)
end
end