/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ // JA: for when we add world channel or IRC configs #include "../../common/Log.h" #include "Chat.h" #include "../WorldDatabase.h" extern Chat chat; void WorldDatabase::LoadChannels() { DatabaseResult result; ChatChannel *channel; if (database_new.Select(&result, "SELECT `name`,`password`,`level_restriction`,`classes`,`races` FROM `channels`")) { while (result.Next()) { channel = new ChatChannel(); channel->SetName(result.GetString(0)); if (!result.IsNull(1)) channel->SetPassword(result.GetString(1)); channel->SetLevelRestriction(result.GetInt16(2)); channel->SetClassesAllowed(result.GetInt64(3)); channel->SetRacesAllowed(result.GetInt64(4)); channel->SetType(CHAT_CHANNEL_TYPE_WORLD); chat.AddChannel(channel); } } }