/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "ClientPacketFunctions.h" #include "WorldDatabase.h" #include "../common/ConfigReader.h" #include "Variables.h" #include "World.h" #include "classes.h" #include "../common/Log.h" #include "Traits/Traits.h" extern Classes classes; extern Commands commands; extern WorldDatabase database; extern ConfigReader configReader; extern MasterSpellList master_spell_list; extern MasterTraitList master_trait_list; extern Variables variables; extern World world; void ClientPacketFunctions::SendFinishedEntitiesList ( Client* client ){ EQ2Packet* finishedEntitiesApp = new EQ2Packet(OP_DoneSendingInitialEntitiesMsg, 0, 0); client->QueuePacket(finishedEntitiesApp); } void ClientPacketFunctions::SendSkillSlotMappings(Client* client){ EQ2Packet* app = client->GetPlayer()->GetSpellSlotMappingPacket(client->GetVersion()); if(app) client->QueuePacket(app); } void ClientPacketFunctions::SendLoginDenied ( Client* client ){ PacketStruct* packet = configReader.getStruct("LS_LoginResponse", 1); if(packet){ packet->setDataByName("reply_code", 1); packet->setDataByName("unknown03", 0xFFFFFFFF); packet->setDataByName("unknown04", 0xFFFFFFFF); EQ2Packet* app = packet->serialize(); client->QueuePacket(app); safe_delete(packet); } } void ClientPacketFunctions::SendLoginAccepted ( Client* client ){ LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Login Accepted packet (LS_LoginResponse, %i)", client->GetVersion()); PacketStruct* response_packet = configReader.getStruct("LS_LoginResponse", client->GetVersion()); if(response_packet){ response_packet->setDataByName("unknown02", 1); response_packet->setDataByName("unknown05", -959971393); response_packet->setDataByName("unknown08", 2); response_packet->setDataByName("unknown09", 585); response_packet->setDataByName("unknown10", 1597830); response_packet->setDataByName("accountid", 3); //client->GetAccountID()); EQ2Packet* outapp = response_packet->serialize(); client->QueuePacket(outapp); safe_delete(response_packet); } } void ClientPacketFunctions::SendCommandList ( Client* client ){ EQ2Packet* app = commands.GetRemoteCommands()->serialize(); client->QueuePacket(app); } void ClientPacketFunctions::SendGameWorldTime ( Client* client ){ PacketStruct* packet = world.GetWorldTime(client->GetVersion()); if(packet){ client->QueuePacket(packet->serialize()); safe_delete(packet); } //opcode 501 was the selection display opcode } void ClientPacketFunctions::SendCharacterData ( Client* client ){ client->GetPlayer()->SetCharacterID(client->GetCharacterID()); EQ2Packet* outapp = client->GetPlayer()->serialize(client->GetPlayer(), client->GetVersion()); //DumpPacket(outapp); client->QueuePacket(outapp); //client->GetPlayer()->ClearRemovedSpawn(client->GetPlayer()); } void ClientPacketFunctions::SendCharacterSheet ( Client* client ){ EQ2Packet* app = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()); client->QueuePacket(app); if (client->GetVersion() >= 1188) { EQ2Packet* app2 = client->GetPlayer()->GetPlayerInfo()->serializePet(client->GetVersion()); if (app2) client->QueuePacket(app2); } } void ClientPacketFunctions::SendSkillBook ( Client* client ){ EQ2Packet* app = client->GetPlayer()->skill_list.GetSkillPacket(client->GetVersion()); if(app) client->QueuePacket(app); } // Jabantiz: Attempt to get the char trait list working void ClientPacketFunctions::SendTraitList(Client* client) { if (client->GetVersion() >= 547) { EQ2Packet* traitApp = master_trait_list.GetTraitListPacket(client); //DumpPacket(traitApp); if (traitApp) { client->QueuePacket(traitApp); } } } void ClientPacketFunctions::SendAbilities ( Client* client ){ LogWrite(MISC__TODO, 1, "TODO", " Add SendAbilities functionality\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__); // this is the featherfall ability data // later this would loop through and send all abilities /*uchar abilityData[] ={0x11,0x00,0x00,0x00,0xff,0x15,0x02,0x00,0x0b,0x00,0x46,0x65,0x61,0x74 ,0x68,0x65,0x72,0x66,0x61,0x6c,0x6c}; EQ2Packet* abilityApp = new EQ2Packet(OP_ClientCmdMsg, abilityData, sizeof(abilityData)); client->QueuePacket(abilityApp);*/ } void ClientPacketFunctions::SendCommandNamePacket ( Client* client ){ LogWrite(MISC__TODO, 1, "TODO", " fix, this is actually quest/collection information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__); /* PacketStruct* command_packet = configReader.getStruct("WS_CommandName", client->GetVersion()); if(command_packet){ command_packet->setDataByName("unknown03", 0x221bfb47); char* charName = { "BogusName" }; command_packet->setMediumStringByName("character_name",charName); EQ2Packet* outapp = command_packet->serialize(); client->QueuePacket(outapp); safe_delete(command_packet); } */ } void ClientPacketFunctions::SendQuickBarInit ( Client* client ){ int32 count = database.LoadPlayerSkillbar(client); if(count == 0) { LogWrite(PACKET__DEBUG, 0, "Packet", "No character quickbar found!"); database.UpdateStartingSkillbar(client->GetCharacterID(), client->GetPlayer()->GetAdventureClass(), client->GetPlayer()->GetRace()); database.LoadPlayerSkillbar(client); } EQ2Packet* quickbarApp = client->GetPlayer()->GetQuickbarPacket(client->GetVersion()); if(quickbarApp) client->QueuePacket(quickbarApp); } void ClientPacketFunctions::SendCharacterMacros(Client* client) { LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Character Macro packet (WS_MacroInit, %i)", client->GetVersion()); map >* macros = database.LoadCharacterMacros(client->GetCharacterID()); if (macros) { PacketStruct* macro_packet = configReader.getStruct("WS_MacroInit", client->GetVersion()); if (macro_packet) { map >::iterator itr; macro_packet->setArrayLengthByName("macro_count", macros->size()); int8 x = 0; for (itr = macros->begin(); itr != macros->end(); itr++, x++) { macro_packet->setArrayDataByName("number", itr->first, x); if (itr->second.size() > 0) { LogWrite(PACKET__DEBUG, 5, "Packet", "Loading Macro %i, name: %s", itr->first, itr->second[0]->name.c_str()); macro_packet->setArrayDataByName("name", itr->second[0]->name.c_str(), x); } if (client->GetVersion() > 283) { char tmp_details_count[25] = { 0 }; sprintf(tmp_details_count, "macro_details_count_%i", x); macro_packet->setArrayLengthByName(tmp_details_count, itr->second.size()); for (int8 i = 0; i < itr->second.size(); i++) { char tmp_command[15] = { 0 }; sprintf(tmp_command, "command%i", x); LogWrite(PACKET__DEBUG, 5, "Packet", "\tLoading Command %i: %s", itr->first, x, itr->second[i]->text.c_str()); macro_packet->setArrayDataByName(tmp_command, itr->second[i]->text.c_str(), i); if ( i > 0 ) // itr->second[0] used below, we will delete it later safe_delete(itr->second[i]); // delete MacroData* } macro_packet->setArrayDataByName("unknown2", 2, x); macro_packet->setArrayDataByName("unknown3", 0xFFFFFFFF, x); } else { if (itr->second.size() > 0) macro_packet->setArrayDataByName("command", itr->second[0]->text.c_str(), x); } macro_packet->setArrayDataByName("icon", itr->second[0]->icon, x); client->GetPlayer()->macro_icons[itr->first] = itr->second[0]->icon; // remove itr->second[0] now that we are done with it safe_delete(itr->second[0]); // delete MacroData* } EQ2Packet* packet = macro_packet->serialize(); client->QueuePacket(packet); safe_delete(macro_packet); } safe_delete(macros); } } void ClientPacketFunctions::SendMOTD ( Client* client ){ const char* motd = 0; // fetch MOTD from `variables` table Variable* var = variables.FindVariable("motd"); if( var == NULL || strlen (var->GetValue()) == 0) { LogWrite(WORLD__WARNING, 0, "World", "No MOTD set. Sending generic message..."); client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Message of the Day: Welcome to EQ2Emulator! Customize this message in the `variables`.`motd` data!"); } else { motd = var->GetValue(); LogWrite(WORLD__DEBUG, 0, "World", "Send MOTD..."); client->SimpleMessage(CHANNEL_COLOR_YELLOW, motd); } } void ClientPacketFunctions::SendUpdateSpellBook ( Client* client ){ if(client->IsReadyForSpawns()){ EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion()); if(app) client->QueuePacket(app); } client->GetPlayer()->UnlockAllSpells(true); } void ClientPacketFunctions::SendLoginCommandMessages ( Client* client ){ LogWrite(MISC__TODO, 1, "TODO", "Why is this function empty? Func: %s", __FUNCTION__); } void ClientPacketFunctions::SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value) { PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion()); if(packet) { if (param == 1) packet->setDataByName("parameter1", param_val); else if (param == 2) packet->setDataByName("parameter2", param_val); else if (param == 3) packet->setDataByName("parameter3", param_val); else if (param == 4) packet->setDataByName("parameter4", param_val); else if (param == 5) packet->setDataByName("parameter5", param_val); else { safe_delete(packet); return; } packet->setDataByName("value", value); client->QueuePacket(packet->serialize()); /* Some other values for this packet first param: 01 flymode 02 collisons off 04 unknown 08 heading movement only 16 forward/reverse movement only 32 low gravity 64 sit second 2 crouch third: 04 float when trying to jump, no movement 08 jump high, no movement 128 walk underwater fourth: 01 moon jump underwater 04 fear 16 moon jumps 32 safe fall (float to ground) 64 cant move fifth: 01 die 08 hover (fae) 32 flymode2? */ } safe_delete(packet); } void ClientPacketFunctions::SendInstanceList(Client* client) { if (client->GetPlayer()->GetCharacterInstances()->GetInstanceCount() > 0) { PacketStruct* packet = configReader.getStruct("WS_InstanceCreated", client->GetVersion()); if (packet) { vector persist = client->GetPlayer()->GetCharacterInstances()->GetPersistentInstances(); vector lockout = client->GetPlayer()->GetCharacterInstances()->GetLockoutInstances(); packet->setArrayLengthByName("num_instances", lockout.size()); for (int32 i = 0; i < lockout.size(); i++) { InstanceData data = lockout.at(i); packet->setArrayDataByName("unknown1", data.db_id, i); // unique id per player packet->setArrayDataByName("instance_zone_name", data.zone_name.c_str(), i); packet->setArrayDataByName("unknown2", 0x0B, i); // Always set to 0x0B on live packets packet->setArrayDataByName("success_last", data.last_success_timestamp, i); packet->setArrayDataByName("last_failure", data.last_failure_timestamp, i); packet->setArrayDataByName("failure", data.failure_lockout_time, i); packet->setArrayDataByName("success", data.success_lockout_time, i); } packet->setArrayLengthByName("num_persistent", persist.size()); for (int32 i = 0; i < persist.size(); i++) { InstanceData data = persist.at(i); packet->setArrayDataByName("unknown1a", data.db_id, i); // unique id per player packet->setArrayDataByName("persistent_zone_name", data.zone_name.c_str(), i); packet->setArrayDataByName("unknown2a", 0x0B, i); // set to 0x0B in all live packets packet->setArrayDataByName("persist_success_timestamp", data.last_success_timestamp, i); packet->setArrayDataByName("persist_failure_timestamp", data.last_failure_timestamp, i); // Check min duration (last success + failure) //if (Timer::GetUnixTimeStamp() < data.last_success_timestamp + data.failure_lockout_time*/) //packet->setArrayDataByName("unknown3b", 1, i); packet->setArrayDataByName("unknown3b", 1, i); packet->setArrayDataByName("minimum_duration", data.failure_lockout_time, i); packet->setArrayDataByName("maximum_duration", data.success_lockout_time, i); packet->setArrayDataByName("unknown4a", 1800, i); // All live logs have 0x0708 } client->QueuePacket(packet->serialize()); } safe_delete(packet); } } void ClientPacketFunctions::SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type){ if (!client) return; PacketStruct* packet = configReader.getStruct("WS_UpdateMaintainedExamine", client->GetVersion()); if (packet){ packet->setSubstructDataByName("info_header", "show_name", 1); packet->setSubstructDataByName("info_header", "packettype", 19710); packet->setSubstructDataByName("info_header", "packetsubtype", 5); packet->setDataByName("time_stamp", Timer::GetCurrentTime2()); packet->setDataByName("slot_pos", slot_pos); packet->setDataByName("update_value", update_value > 0 ? update_value : 0xFFFFFFFF); packet->setDataByName("update_type", update_type); client->QueuePacket(packet->serialize()); safe_delete(packet); } } void ClientPacketFunctions::SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key) { if (!client) return; PacketStruct* packet = configReader.getStruct("WS_ZoneChangeMsg", client->GetVersion()); if (packet) { packet->setDataByName("account_id", client->GetAccountID()); packet->setDataByName("key", key); packet->setDataByName("ip_address", zone_ip); packet->setDataByName("port", zone_port); client->QueuePacket(packet->serialize()); } safe_delete(packet); } void ClientPacketFunctions::SendStateCommand(Client* client, int32 spawn_id, int32 state) { if (!client) { return; } PacketStruct* packet = configReader.getStruct("WS_StateCmd", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", spawn_id); packet->setDataByName("state", state); client->QueuePacket(packet->serialize()); } safe_delete(packet); } void ClientPacketFunctions::SendFlyMode(Client* client, int8 flymode, bool updateCharProperty) { PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion()); if (updateCharProperty) database.insertCharacterProperty(client, CHAR_PROPERTY_FLYMODE, (char*)std::to_string(flymode).c_str()); if (packet) { packet->setDataByName("parameter5", 32); packet->setDataByName("value", flymode); client->QueuePacket(packet->serialize()); client->Message(CHANNEL_STATUS, "Flymode %s", flymode == 1 ? "on" : "off"); /* Some other values for this packet first param: 01 flymode 02 collisons off 04 unknown 08 forward movement 16 heading movement 32 low gravity 64 sit second 2 crouch third: 04 float when trying to jump, no movement 08 jump high, no movement fourth: 04 autorun (fear?) 16 moon jumps 32 safe fall (float to ground) 64 cant move fifth: 01 die 08 hover (fae) 32 flymode2? */ safe_delete(packet); } }