/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifdef WIN32 #include #include #endif #include #include #include "../../common/Log.h" #include "../WorldDatabase.h" #include "Collections.h" extern MasterCollectionList master_collection_list; void WorldDatabase::LoadCollections() { Collection *collection; Query query; MYSQL_ROW row; MYSQL_RES *res; int32 cItems_total = 0; int32 cItems_rewards = 0; res = query.RunQuery2(Q_SELECT, "SELECT `id`,`collection_name`,`collection_category`,`level`\n" "FROM `collections`"); if (res) { while ((row = mysql_fetch_row(res))) { collection = new Collection(); collection->SetID(atoul(row[0])); collection->SetName(row[1]); collection->SetCategory(row[2]); collection->SetLevel(atoi(row[3])); LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection: '%s' (%u)", collection->GetName(),collection->GetID()); if (!master_collection_list.AddCollection(collection)) { LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection '%s' - duplicate ID: %u", collection->GetName(),collection->GetID()); safe_delete(collection); continue; } cItems_total += LoadCollectionItems(collection); cItems_rewards += LoadCollectionRewards(collection); } } LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collections", master_collection_list.Size()); LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collection items", cItems_total); LogWrite(COLLECTION__DEBUG, 0, "Collect", "\tLoaded %u collection rewards", cItems_rewards); } int32 WorldDatabase::LoadCollectionItems(Collection *collection) { struct CollectionItem *collection_item; Item *item; Query query; MYSQL_ROW row; MYSQL_RES *res; int32 total = 0; assert(collection); res = query.RunQuery2(Q_SELECT, "SELECT `item_id`,`item_index`\n" "FROM `collection_details`\n" "WHERE `collection_id`=%u\n" "ORDER BY `item_index` ASC", collection->GetID()); if (res) { while ((row = mysql_fetch_row(res))) { if ((item = master_item_list.GetItem(atoul(row[0])))) { collection_item = new struct CollectionItem; collection_item->item = atoul(row[0]); collection_item->index = atoi(row[1]); collection_item->found = 0; LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Item: (%u)", atoul(row[0])); //LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Item: '%s' (%u)", master_item_list.GetItem(collection_item->item)->name.c_str(), atoul(row[0])); collection->AddCollectionItem(collection_item); total++; } } } if(query.GetErrorNumber()) LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Collection Items, Query: %s, Error: %s", query.GetQuery(), query.GetError()); return total; } int32 WorldDatabase::LoadCollectionRewards(Collection *collection) { struct CollectionRewardItem *reward_item; Query query; MYSQL_ROW row; MYSQL_RES *res; int32 total = 0; assert(collection); res = query.RunQuery2(Q_SELECT, "SELECT `reward_type`,`reward_value`,`reward_quantity`\n" "FROM `collection_rewards`\n" "WHERE `collection_id`=%u", collection->GetID()); if (res) { while ((row = mysql_fetch_row(res))) { LogWrite(COLLECTION__DEBUG, 5, "Collect", "\tLoading Collection Reward: Type: %s, Val: %s, Qty: %u", row[0], row[1], atoi(row[2])); if (!strcasecmp(row[0], "Item")) { reward_item = new struct CollectionRewardItem; reward_item->item = master_item_list.GetItem(atoul(row[1])); reward_item->quantity = atoi(row[2]); collection->AddRewardItem(reward_item); total++; } else if (!strcasecmp(row[0], "Selectable")) { reward_item = new struct CollectionRewardItem; reward_item->item = master_item_list.GetItem(atoul(row[1])); reward_item->quantity = atoi(row[2]); collection->AddSelectableRewardItem(reward_item); total++; } else if (!strcasecmp(row[0], "Coin")) { collection->SetRewardCoin(atoi64(row[1])); total++; } else if (!strcasecmp(row[0], "XP")) { collection->SetRewardXP(atoi64(row[1])); total++; } else LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection reward to collection '%s'. Unknown reward type '%s'", collection->GetName(), row[0]); } } if(query.GetErrorNumber()) LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Collection Rewards, Query: %s, Error: %s", query.GetQuery(), query.GetError()); return total; } void WorldDatabase::LoadPlayerCollections(Player *player) { Collection *collection; Query query; MYSQL_ROW row; MYSQL_RES *res; assert(player); res = query.RunQuery2(Q_SELECT, "SELECT `collection_id`,`completed` FROM `character_collections` WHERE `char_id`=%u", player->GetCharacterID()); if (res) { while ((row = mysql_fetch_row(res))) { collection = new Collection(master_collection_list.GetCollection(atoul(row[0]))); collection->SetCompleted(atoi(row[1])); if (!player->GetCollectionList()->AddCollection(collection)) { LogWrite(COLLECTION__ERROR, 0, "Collect", "Error adding collection %u to player '%s' - duplicate ID\n", collection->GetID(), player->GetName()); safe_delete(collection); continue; } LoadPlayerCollectionItems(player, collection); } } if(query.GetErrorNumber()) LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Character Collections, Query: %s, Error: %s", query.GetQuery(), query.GetError()); } void WorldDatabase::LoadPlayerCollectionItems(Player *player, Collection *collection) { struct CollectionItem *collection_item; Query query; MYSQL_ROW row; MYSQL_RES *res; assert(player); assert(collection); res = query.RunQuery2(Q_SELECT, "SELECT `collection_item_id`\n" "FROM `character_collection_items`\n" "WHERE `char_id`=%u\n" "AND `collection_id`=%u", player->GetCharacterID(), collection->GetID()); if (res) { while ((row = mysql_fetch_row(res))) { if ((collection_item = collection->GetCollectionItemByItemID(atoul(row[0])))) collection_item->found = true; else LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading character collection items. Item ID %u does not exist in collection %s", atoul(row[0]), collection->GetName()); } } if(query.GetErrorNumber()) LogWrite(COLLECTION__ERROR, 0, "Collect", "Error Loading Character Collection Items, Query: %s, Error: %s", query.GetQuery(), query.GetError()); } void WorldDatabase::SavePlayerCollections(Client *client) { map *collections; map::iterator itr; Collection *collection; assert(client); collections = client->GetPlayer()->GetCollectionList()->GetCollections(); for (itr = collections->begin(); itr != collections->end(); itr++) { collection = itr->second; if (collection->GetSaveNeeded()) { SavePlayerCollection(client, collection); SavePlayerCollectionItems(client, collection); collection->SetSaveNeeded(false); } } } void WorldDatabase::SavePlayerCollection(Client *client, Collection *collection) { Query query; assert(client); assert(collection); query.AddQueryAsync(client->GetCharacterID(), this, Q_UPDATE, "INSERT INTO `character_collections` (`char_id`,`collection_id`,`completed`)\n" "VALUES (%u,%u,0)\n" "ON DUPLICATE KEY UPDATE `completed`=%i", client->GetPlayer()->GetCharacterID(), collection->GetID(), collection->GetCompleted() ? 1 : 0); } void WorldDatabase::SavePlayerCollectionItems(Client *client, Collection *collection) { vector *collection_items; vector::iterator itr; struct CollectionItem *collection_item; assert(client); assert(collection); collection_items = collection->GetCollectionItems(); for (itr = collection_items->begin(); itr != collection_items->end(); itr++) { collection_item = *itr; if (collection_item->found > 0) SavePlayerCollectionItem(client, collection, collection_item->item); } } void WorldDatabase::SavePlayerCollectionItem(Client *client, Collection *collection, int32 item_id) { Query query; assert(client); assert(collection); //assert(item); query.AddQueryAsync(client->GetCharacterID(), this, Q_INSERT, "INSERT IGNORE INTO `character_collection_items` (`char_id`,`collection_id`,`collection_item_id`)\n" "VALUES (%u,%u,%u)", client->GetPlayer()->GetCharacterID(), collection->GetID(), item_id); }