/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef __EQ2_COMBAT_H__ #define __EQ2_COMBAT_H__ #include "Player.h" #include "../common/timer.h" #include "NPC_AI.h" #include "MutexList.h" #define COMBAT_NORMAL_FIGHTER 0 #define COMBAT_ADD_FIGHTER 1 #define COMBAT_REMOVE_FIGHTER 2 // replace with rule rule_manager.GetGlobalRule(R_Combat, MaxCombatRange)->GetFloat() //#define MAX_COMBAT_RANGE 3 class ZoneServer; class SpellProcess; class LuaSpell; #endif