/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef GUILD_H_ #define GUILD_H_ #include #include #include #include "../../common/Mutex.h" #include "../MutexMap.h" using namespace std; class ZoneServer; class Client; class Player; #define GUILD_RANK_LEADER 0 #define GUILD_RANK_SENIOR_OFFICER 1 #define GUILD_RANK_OFFICER 2 #define GUILD_RANK_SENIOR_MEMBER 3 #define GUILD_RANK_MEMBER 4 #define GUILD_RANK_JUNIOR_MEMBER 5 #define GUILD_RANK_INITIATE 6 #define GUILD_RANK_RECRUIT 7 #define GUILD_PERMISSIONS_INVITE 0 #define GUILD_PERMISSIONS_RMEOVE_MEMBER 1 #define GUILD_PERMISSIONS_PROMOTE_MEMBER 2 #define GUILD_PERMISSIONS_DEMOTE_MEMBER 3 #define GUILD_PERMISSIONS_CHANGE_MOTD 6 #define GUILD_PERMISSIONS_CHANGE_PERMISSIONS 7 #define GUILD_PERMISSIONS_CHANGE_RANK_NAMES 8 #define GUILD_PERMISSIONS_SEE_OFFICER_NOTES 9 #define GUILD_PERMISSIONS_EDIT_OFFICER_NOTES 10 #define GUILD_PERMISSIONS_SEE_OFFICER_CHAT 11 #define GUILD_PERMISSIONS_SPEAK_IN_OFFICER_CHAT 12 #define GUILD_PERMISSIONS_SEE_GUILD_CHAT 13 #define GUILD_PERMISSIONS_SPEAK_IN_GUILD_CHAT 14 #define GUILD_PERMISSIONS_EDIT_PERSONAL_NOTES 15 #define GUILD_PERMISSIONS_EDIT_PERSONAL_NOTES_OTHERS 16 #define GUILD_PERMISSIONS_EDIT_EVENT_FILTERS 17 #define GUILD_PERMISSIONS_EDIT_EVENTS 18 #define GUILD_PERMISSIONS_PURCHASE_STATUS_ITEMS 19 #define GUILD_PERMISSIONS_DISPLAY_GUILD_NAME 20 #define GUILD_PERMISSIONS_SEND_EMAIL_TO_GUILD 21 #define GUILD_PERMISSIONS_BANK1_SEE_CONTENTS 22 #define GUILD_PERMISSIONS_BANK2_SEE_CONTENTS 23 #define GUILD_PERMISSIONS_BANK3_SEE_CONTENTS 24 #define GUILD_PERMISSIONS_BANK4_SEE_CONTENTS 25 #define GUILD_PERMISSIONS_BANK1_DEPOSIT 26 #define GUILD_PERMISSIONS_BANK2_DEPOSIT 27 #define GUILD_PERMISSIONS_BANK3_DEPOSIT 28 #define GUILD_PERMISSIONS_BANK4_DEPOSIT 29 #define GUILD_PERMISSIONS_BANK1_WITHDRAWL 30 #define GUILD_PERMISSIONS_BANK2_WITHDRAWL 31 #define GUILD_PERMISSIONS_BANK3_WITHDRAWL 32 #define GUILD_PERMISSIONS_BANK4_WITHDRAWL 33 #define GUILD_PERMISSIONS_EDIT_RECRUITING_SETTINGS 35 #define GUILD_PERMISSIONS_MAKE_OTHERS_RECRUITERS 36 #define GUILD_PERMISSIONS_SEE_RECRUITING_SETTINGS 37 #define GUILD_PERMISSIONS_ASSIGN_POINTS 43 #define GUILD_PERMISSIONS_RECEIVE_POINTS 44 #define GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY 0 #define GUILD_EVENT_FILTER_CATEGORY_BROADCAST 1 #define GUILD_EVENT_GUILD_LEVEL_UP 0 #define GUILD_EVENT_GUILD_LEVEL_DOWN 1 #define GUILD_EVENT_DISCOVERS_ITEM 2 #define GUILD_EVENT_GAINS_ADV_LEVEL_1_10 3 #define GUILD_EVENT_GAINS_ADV_LEVEL_11_20 4 #define GUILD_EVENT_GAINS_ADV_LEVEL_21_30 5 #define GUILD_EVENT_GAINS_ADV_LEVEL_31_40 6 #define GUILD_EVENT_GAINS_ADV_LEVEL_41_50 7 #define GUILD_EVENT_GAINS_TS_LEVEL_1_10 8 #define GUILD_EVENT_GAINS_TS_LEVEL_11_20 9 #define GUILD_EVENT_GAINS_TS_LEVEL_21_30 10 #define GUILD_EVENT_GAINS_TS_LEVEL_31_40 11 #define GUILD_EVENT_GAINS_TS_LEVEL_41_50 12 #define GUILD_EVENT_MEMBER_JOINS 13 #define GUILD_EVENT_MEMBER_LEAVES 14 #define GUILD_EVENT_MEMBER_PROMOTED 15 #define GUILD_EVENT_MEMBER_DEMOTED 16 #define GUILD_EVENT_COMPLETES_HERITAGE_QUEST 19 #define GUILD_EVENT_KILLS_EPIC_MONSTER 20 #define GUILD_EVENT_LOOTS_ARTIFACT 21 #define GUILD_EVENT_LOOTS_FABELED_ITEM 22 #define GUILD_EVENT_LOOTS_LEGENDARY_ITEM 23 #define GUILD_EVENT_COMPLETES_WRIT 24 #define GUILD_EVENT_LOOTS_MYTHICAL_ITEM 25 #define GUILD_EVENT_GAINS_ADV_LEVEL_10 26 #define GUILD_EVENT_GAINS_ADV_LEVEL_20 27 #define GUILD_EVENT_GAINS_ADV_LEVEL_30 28 #define GUILD_EVENT_GAINS_ADV_LEVEL_40 29 #define GUILD_EVENT_GAINS_ADV_LEVEL_50 30 #define GUILD_EVENT_GAINS_TS_LEVEL_10 31 #define GUILD_EVENT_GAINS_TS_LEVEL_20 32 #define GUILD_EVENT_GAINS_TS_LEVEL_30 33 #define GUILD_EVENT_GAINS_TS_LEVEL_40 34 #define GUILD_EVENT_GAINS_TS_LEVEL_50 35 #define GUILD_EVENT_GAINS_ADV_LEVEL_51_60 37 #define GUILD_EVENT_GAINS_TS_LEVEL_51_60 38 #define GUILD_EVENT_GAINS_ADV_LEVEL_60 39 #define GUILD_EVENT_GAINS_TS_LEVEL_60 40 #define GUILD_EVENT_GAINS_ADV_LEVEL_61_70 41 #define GUILD_EVENT_GAINS_TS_LEVEL_61_70 42 #define GUILD_EVENT_GAINS_ADV_LEVEL_70 43 #define GUILD_EVENT_GAINS_TS_LEVEL_70 44 #define GUILD_EVENT_GAINS_AA_10 45 #define GUILD_EVENT_GAINS_AA_20 46 #define GUILD_EVENT_GAINS_AA_30 47 #define GUILD_EVENT_GAINS_AA_40 48 #define GUILD_EVENT_GAINS_AA_50 49 #define GUILD_EVENT_GAINS_AA_1_10 50 #define GUILD_EVENT_GAINS_AA_11_20 51 #define GUILD_EVENT_GAINS_AA_21_30 52 #define GUILD_EVENT_GAINS_AA_31_40 53 #define GUILD_EVENT_GAINS_AA_41_50 54 #define GUILD_EVENT_BECOMES_RECRUITER 55 #define GUILD_EVENT_NO_LONGER_RECRUITER 56 #define GUILD_EVENT_HERALDY_CHANGE 57 #define GUILD_EVENT_GAINS_AA_60 58 #define GUILD_EVENT_GAINS_AA_70 59 #define GUILD_EVENT_GAINS_AA_80 60 #define GUILD_EVENT_GAINS_AA_90 61 #define GUILD_EVENT_GAINS_AA_100 62 #define GUILD_EVENT_GAINS_AA_51_60 63 #define GUILD_EVENT_GAINS_AA_61_70 64 #define GUILD_EVENT_GAINS_AA_71_80 65 #define GUILD_EVENT_GAINS_AA_81_90 66 #define GUILD_EVENT_GAINS_AA_91_100 67 #define GUILD_EVENT_GAINS_ADV_LEVEL_80 68 #define GUILD_EVENT_GAINS_TS_LEVEL_80 69 #define GUILD_EVENT_GAINS_ADV_LEVEL_71_80 70 #define GUILD_EVENT_GAINS_TS_LEVEL_71_80 71 #define GUILD_EVENT_GAINS_AA_110 72 #define GUILD_EVENT_GAINS_AA_120 73 #define GUILD_EVENT_GAINS_AA_130 74 #define GUILD_EVENT_GAINS_AA_140 75 #define GUILD_EVENT_GAINS_AA_101_110 76 #define GUILD_EVENT_GAINS_AA_111_120 77 #define GUILD_EVENT_GAINS_AA_121_130 78 #define GUILD_EVENT_GAINS_AA_131_140 79 #define GUILD_EVENT_GAINS_AA_150 80 #define GUILD_EVENT_GAINS_AA_141_150 81 #define GUILD_EVENT_GAINS_AA_160 82 #define GUILD_EVENT_GAINS_AA_170 83 #define GUILD_EVENT_GAINS_AA_180 84 #define GUILD_EVENT_GAINS_AA_190 85 #define GUILD_EVENT_GAINS_AA_200 86 #define GUILD_EVENT_GAINS_AA_151_160 87 #define GUILD_EVENT_GAINS_AA_161_170 88 #define GUILD_EVENT_GAINS_AA_171_180 89 #define GUILD_EVENT_GAINS_AA_181_190 90 #define GUILD_EVENT_GAINS_AA_191_200 91 #define GUILD_EVENT_EARNS_ACHIEVEMENT 92 #define GUILD_RECRUITING_FLAG_TRAINING 0 #define GUILD_RECRUITING_FLAG_FIGHTERS 1 #define GUILD_RECRUITING_FLAG_PRIESTS 2 #define GUILD_RECRUITING_FLAG_SCOUTS 3 #define GUILD_RECRUITING_FLAG_MAGES 4 #define GUILD_RECRUITING_FLAG_TRADESKILLERS 5 #define GUILD_RECRUITING_PLAYSTYLE_NONE 0 #define GUILD_RECRUITING_PLAYSTYLE_CASUAL 1 #define GUILD_RECRUITING_PLAYSTYLE_HARDCORE 2 #define GUILD_RECRUITING_DESC_TAG_NONE 0 #define GUILD_RECRUITING_DESC_TAG_GOOD 1 #define GUILD_RECRUITING_DESC_TAG_EVIL 2 #define GUILD_RECRUITING_DESC_TAG_CHATTY 3 #define GUILD_RECRUITING_DESC_TAG_ORGANIZED 4 #define GUILD_RECRUITING_DESC_TAG_ROLEPLAY 5 #define GUILD_RECRUITING_DESC_TAG_ENJOY_QUESTS 6 #define GUILD_RECRUITING_DESC_TAG_ENJOY_RAIDS 7 #define GUILD_RECRUITING_DESC_TAG_ODD_HOURS 8 #define GUILD_RECRUITING_DESC_TAG_CRAFTER_ORIENTED 9 #define GUILD_RECRUITING_DESC_TAG_FAMILY_FRIENDLY 10 #define GUILD_RECRUITING_DESC_TAG_MATURE_HUMOR 11 #define GUILD_RECRUITING_DESC_TAG_INMATES_RUN 12 #define GUILD_RECRUITING_DESC_TAG_VERY_FUNNY 13 #define GUILD_RECRUITING_DESC_TAG_HUMOR_CAUES_PAIN 14 #define GUILD_RECRUITING_DESC_TAG_SERIOUS 15 #define GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD 1 #define GUILD_MEMBER_FLAGS_NOTIFY_LOGINS 2 #define GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS 4 #define GUILD_EVENT_ACTION_LOCK 0 #define GUILD_EVENT_ACTION_UNLOCK 1 #define GUILD_EVENT_ACTION_DELETE 2 #define GUILD_MAX_LEVEL 80 #define GUILD_MAX_POINT_HISTORY 50 #define GUILD_MAX_EVENTS 500 #define GUILD_MAX_LOCKED_EVENTS 200 struct PointHistory { int32 date; string modified_by; string comment; float points; bool saved_needed; }; struct GuildMember { int32 character_id; int32 account_id; int32 recruiter_id; //00 00 00 00 if not a guild recruiter char name[64]; int32 guild_status; float points; int8 adventure_class; int8 adventure_level; int8 tradeskill_class; int8 tradeskill_level; int8 rank; int8 member_flags; string zone; int32 join_date; int32 last_login_date; string note; string officer_note; string recruiter_description; unsigned char* recruiter_picture_data; int16 recruiter_picture_data_size; int8 recruiting_show_adventure_class; deque point_history; }; struct GuildEvent { int64 event_id; int32 date; int32 type; string description; int8 locked; bool save_needed; }; struct GuildBankEvent { int64 event_id; int32 date; int32 type; string description; }; struct Bank { string name; deque events; }; class Guild { public: Guild(); virtual ~Guild(); void SetID(int32 id_in) {id = id_in;} void SetName(const char* name, bool send_packet = true); void SetLevel(int8 level, bool send_packet = true); void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;} void SetMOTD(const char *motd, bool send_packet = true); int32 GetID() const {return id;} const char* GetName() const {return name;} int8 GetLevel() const {return level;} int32 GetFormedDate() const {return formed_date;} const char * GetMOTD() const {return motd;} void SetEXPCurrent(int64 exp, bool send_packet = true); void AddEXPCurrent(sint64 exp, bool send_packet = true); int64 GetEXPCurrent() const {return exp_current;} void SetEXPToNextLevel(int64 exp, bool send_packet = true); int64 GetEXPToNextLevel() const {return exp_to_next_level;} void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true); string GetRecruitingShortDesc() const {return recruiting_short_desc;} void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true); string GetRecruitingFullDesc() const {return recruiting_full_desc;} void SetRecruitingMinLevel(int8 new_level, bool send_packet = true); int8 GetRecruitingMinLevel() const {return recruiting_min_level;} void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true); int8 GetRecruitingPlayStyle() const {return recruiting_play_style;} bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true); int8 GetRecruitingDescTag(int8 index); bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true); int8 GetPermission(int8 rank, int8 permission); bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true); int8 GetEventFilter(int8 event_id, int8 category); int32 GetNumUniqueAccounts(); int32 GetNumRecruiters(); int32 GetNextRecruiterID(); int64 GetNextEventID(); GuildMember* GetGuildMemberOnline(Client* client); GuildMember* GetGuildMember(Player* player); GuildMember* GetGuildMember(int32 character_id); GuildMember* GetGuildMember(const char* player_name); vector* GetGuildRecruiters(); GuildEvent* GetGuildEvent(int64 event_id); bool SetRankName(int8 rank, const char* name, bool send_packet = true); const char* GetRankName(int8 rank); bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true); int8 GetRecruitingFlag(int8 flag); bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true); bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true); bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true); bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true); bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true); bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT); bool AddGuildMember(GuildMember* guild_member); void RemoveGuildMember(int32 character_id, bool send_packet = true); void RemoveAllGuildMembers(); bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true); bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true); bool KickGuildMember(Client* client, const char* name, bool send_packet = true); bool InvitePlayer(Client* client, const char* name, bool send_packet = true); bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true); bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true); bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true); bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true); bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true); bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true); void ViewGuildMemberPoints(Client* client, const char* name); bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true); bool UpdateGuildMemberInfo(Player* player); bool UpdateGuildStatus(Player *player, int32 Status); void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked); void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...); bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true); bool DeleteGuildEvent(int64 event_id, bool send_packet = true); void SendGuildMOTD(Client* client); void SendGuildEventList(); void SendGuildEventList(Client* client); void SendGuildEventDetails(); void SendGuildEventDetails(Client* client); void SendAllGuildEvents(); void SendAllGuildEvents(Client* client); void SendOldGuildEvent(Client* client, GuildEvent* guild_event); void SendNewGuildEvent(GuildEvent* guild_event); void SendNewGuildEvent(Client* client, GuildEvent* guild_event); void SendGuildEventAction(int8 action, GuildEvent* guild_event); void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event); void SendGuildBankEventList(); void SendGuildBankEventList(Client* client); void SendGuildUpdate(); void SendGuildUpdate(Client* client); void SendGuildMemberList(); void SendGuildMemberList(Client* client); void SendGuildMember(Player* player, bool include_zone = true); void SendGuildMember(GuildMember* gm, bool include_zone = true); void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true); void SendGuildModification(float points, vector* character_ids); void SendGuildModification(Client* client, float points, vector* character_ids); void GuildMemberLogin(Client *client, bool first_login = false); void GuildMemberLogoff(Player *player); void SendGuildMemberLeave(int32 character_id); void SendGuildMemberLeave(Client* client, int32 character_id); void SendGuildRecruitingDetails(Client* client); void SendGuildRecruitingImages(Client* client); void SendGuildRecruiterInfo(Client* client, Player* player); void HandleGuildSay(Client* sender, const char* message); void HandleOfficerSay(Client* sender, const char* message); void SendMessageToGuild(int8 event_type, const char* message, ...); void SetSaveNeeded(bool val) {save_needed = val;} bool GetSaveNeeded() {return save_needed;} void SetMemberSaveNeeded(bool val) {member_save_needed = val;} bool GetMemberSaveNeeded() {return member_save_needed;} void SetEventsSaveNeeded(bool val) {events_save_needed = val;} bool GetEventsSaveNeeded() {return events_save_needed;} void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;} bool GetRanksSaveNeeded() {return ranks_save_needed;} void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;} bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;} void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;} bool GetPointsHistorySaveNeeded() {return points_history_save_needed;} void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;} bool GetRecruitingSaveNeeded() {return recruiting_save_needed;} map* GetGuildMembers() {return &members;} Mutex * GetGuildMembersMutex() {return &mMembers;} deque* GetGuildEvents() {return &guild_events;} MutexMap*>* GetPermissions() {return &permissions;} MutexMap* GetGuildRanks() {return &ranks;} MutexMap* GetRecruitingFlags() {return &recruiting_flags;} MutexMap* GetRecruitingDescTags() {return &recruiting_desc_tags;} int8 GetRecruitingLookingForPacketValue(); static string GetEpicMobDeathMessage(const char* player_name, const char* mob_name); private: int32 id; char name[64]; int8 level; int32 formed_date; char motd[256]; int64 exp_current; int64 exp_to_next_level; string recruiting_short_desc; string recruiting_full_desc; int8 recruiting_min_level; int8 recruiting_play_style; MutexMap ranks; map members; Mutex mMembers; deque guild_events; MutexMap*> permissions; MutexMap*> event_filters; MutexMap recruiting_flags; MutexMap recruiting_desc_tags; Bank banks[4]; int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end); int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end); bool save_needed; bool member_save_needed; bool events_save_needed; bool event_filters_save_needed; bool ranks_save_needed; bool points_history_save_needed; bool recruiting_save_needed; }; class GuildList { public: GuildList(); virtual ~GuildList(); bool AddGuild(Guild* guild); Guild* GetGuild(int32 guild_id); Guild* GetGuild(const char* guild_name); bool RemoveGuild(Guild* guild, bool delete_data = false); bool RemoveGuild(int32 guild_id, bool delete_data = false); int32 GetNumGuilds() {return guild_list.size();} MutexMap* GetGuilds() {return &guild_list;} private: MutexMap guild_list; }; #endif