/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include #include #include "Languages.h" Language::Language(){ id = 0; memset(name, 0, sizeof(name)); save_needed = false; } Language::Language(Language* language){ id = language->id; strncpy(name, language->GetName(), sizeof(name)); save_needed = language->save_needed; } MasterLanguagesList::MasterLanguagesList(){ } MasterLanguagesList::~MasterLanguagesList(){ Clear(); } void MasterLanguagesList::Clear(){ languages_list.clear(); } int32 MasterLanguagesList::Size(){ return languages_list.size(); } void MasterLanguagesList::AddLanguage(Language* language){ assert(language); languages_list.push_back(language); } Language* MasterLanguagesList::GetLanguage(int32 id){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = languages_list.begin(); itr != languages_list.end(); itr++){ language = *itr; if(language->GetID() == id){ ret = language; break; } } return ret; } Language* MasterLanguagesList::GetLanguageByName(const char* name){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = languages_list.begin(); itr != languages_list.end(); itr++){ language = *itr; if(!language) continue; if(!strncmp(language->GetName(), name, strlen(name))){ ret = language; break; } } return ret; } list* MasterLanguagesList::GetAllLanguages(){ return &languages_list; } PlayerLanguagesList::PlayerLanguagesList(){ } PlayerLanguagesList::~PlayerLanguagesList(){ } void PlayerLanguagesList::Add(Language* language){ player_languages_list.push_back(language); } Language* PlayerLanguagesList::GetLanguage(int32 id){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){ language = *itr; if(language->GetID() == id){ ret = language; break; } } return ret; } Language* PlayerLanguagesList::GetLanguageByName(const char* name){ list::iterator itr; Language* language = 0; Language* ret = 0; for(itr = player_languages_list.begin(); itr != player_languages_list.end(); itr++){ language = *itr; if(!language) continue; if(!strncmp(language->GetName(), name, strlen(name))){ ret = language; break; } } return ret; } list* PlayerLanguagesList::GetAllLanguages(){ return &player_languages_list; }