/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifndef __EQ2_OBJECT__ #define __EQ2_OBJECT__ #include "Spawn.h" class Object : public Spawn{ public: Object(); virtual ~Object(); void SetClickable(bool click){ clickable = click; } void SetZone(char* zone){ zone_name = zone; } Object* Copy(); bool IsObject(){ return true; } void HandleUse(Client* client, string command); bool clickable; char* zone_name; EQ2Packet* serialize(Player* player, int16 version); void SetDeviceID(int8 val) { m_deviceID = val; } int8 GetDeviceID() { return m_deviceID; } private: int8 m_deviceID; }; #endif