/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "RaceTypes.h" MasterRaceTypeList::MasterRaceTypeList() { } MasterRaceTypeList::~MasterRaceTypeList() { } void MasterRaceTypeList::AddRaceType(int16 model_id, int16 raceType_id) { if (m_raceList.count(model_id) == 0) m_raceList[model_id] = raceType_id; } int16 MasterRaceTypeList::GetRaceType(int16 model_id) { int16 ret = 0; if (m_raceList.count(model_id) > 0) ret = m_raceList[model_id]; return ret; } int16 MasterRaceTypeList::GetRaceBaseType(int16 model_id) { int16 ret = 0; if (m_raceList.count(model_id) == 0) return ret; int16 race = m_raceList[model_id]; if (race >= DRAGONKIND && race < FAY) ret = DRAGONKIND; else if (race >= FAY && race < MAGICAL) ret = FAY; else if (race >= MAGICAL && race < MECHANIMAGICAL) ret = MAGICAL; else if (race >= MECHANIMAGICAL && race < NATURAL) ret = MECHANIMAGICAL; else if (race >= NATURAL && race < PLANAR) ret = NATURAL; else if (race >= PLANAR && race < PLANT) ret = PLANAR; else if (race >= PLANT && race < SENTIENT) ret = PLANT; else if (race >= SENTIENT && race < UNDEAD) ret = SENTIENT; else if (race >= UNDEAD && race < WERE) ret = UNDEAD; else if (race >= WERE) ret = WERE; return ret; }