/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #ifdef WIN32 #include #include #endif #include #include #include "../../common/Log.h" #include "../WorldDatabase.h" #include "Recipe.h" extern MasterRecipeList master_recipe_list; extern MasterRecipeBookList master_recipebook_list; void WorldDatabase::LoadRecipes() { Recipe *recipe; Query query; MYSQL_ROW row; MYSQL_RES *res; res = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`,`tier`,`level`,`icon`,`skill_level`,`technique`,`knowledge`,`name`,`book`,`device`,`product_classes`,`unknown2`,`unknown3`,`unknown4`, " "`product_item_id`, `product_name`, `product_qty`, `primary_comp_title`, `build_comp_title`, `build2_comp_title`, `build3_comp_title`, `build4_comp_title`, " "`build_comp_qty`, `build2_comp_qty`, `build3_comp_qty`, `build4_comp_qty`, `fuel_comp_title`, `fuel_comp_qty`\n" "FROM `recipes`"); if (res) { while ((row = mysql_fetch_row(res))) { recipe = new Recipe(); recipe->SetID(atoul(row[0])); recipe->SetTier(atoi(row[1])); recipe->SetLevel(atoi(row[2])); recipe->SetIcon(atoi(row[3])); recipe->SetSkill(atoul(row[4])); recipe->SetTechnique(atoul(row[5])); recipe->SetKnowledge(atoul(row[6])); recipe->SetName(row[7]); recipe->SetBook(row[8]); recipe->SetDevice(row[9]); recipe->SetClasses(atoul(row[10])); recipe->SetUnknown2(atoul(row[11])); recipe->SetUnknown3(atoul(row[12])); recipe->SetUnknown4(atoul(row[13])); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID()); recipe->SetProductID(atoul(row[14])); recipe->SetProductName(row[15]); recipe->SetProductQuantity(atoi(row[16])); recipe->SetPrimaryComponentTitle(row[17]); recipe->SetBuildComponentTitle(row[18]); if (row[19] != NULL) recipe->SetBuild2ComponentTitle(row[19]); if (row[20] != NULL) recipe->SetBuild3ComponentTitle(row[20]); if (row[21] != NULL) recipe->SetBuild4ComponentTitle(row[21]); recipe->SetBuild1ComponentQuantity(atoi(row[22])); if (row[23] != NULL) recipe->SetBuild2ComponentQuantity(atoi(row[23])); if (row[24] != NULL) recipe->SetBuild3ComponentQuantity(atoi(row[24])); if (row[25] != NULL) recipe->SetBuild4ComponentQuantity(atoi(row[25])); recipe->SetFuelComponentTitle(row[26]); recipe->SetFuelComponentQuantity(atoi(row[27])); LogWrite(TRADESKILL__DEBUG, 7, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID()); if (!master_recipe_list.AddRecipe(recipe)) { LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe '%s' - duplicate ID: %u", recipe->GetName(), recipe->GetID()); safe_delete(recipe); continue; } } } LoadRecipeComponents(); LoadRecipeProducts(); LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u recipes", master_recipe_list.Size()); } void WorldDatabase::LoadRecipeBooks(){ Recipe *recipe; Query query; MYSQL_ROW row; MYSQL_RES *res; res = query.RunQuery2(Q_SELECT, "SELECT id, name FROM items WHERE item_type='Recipe'"); if (res){ while ((row = mysql_fetch_row(res))){ recipe = new Recipe(); recipe->SetBookID(atoul(row[0])); recipe->SetBookName(row[1]); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID()); if (!master_recipebook_list.AddRecipeBook(recipe)){ LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID()); safe_delete(recipe); continue; } } } LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u Recipe Books ", master_recipebook_list.Size()); } void WorldDatabase::LoadPlayerRecipes(Player *player){ Recipe *recipe; Query query; MYSQL_ROW row; MYSQL_RES *res; int16 total = 0; assert(player); res = query.RunQuery2(Q_SELECT, "SELECT recipe_id, highest_stage FROM character_recipes WHERE char_id = %u", player->GetCharacterID()); if (res) { while ((row = mysql_fetch_row(res))){ recipe = new Recipe(master_recipe_list.GetRecipe(atoul(row[0]))); recipe->SetHighestStage(atoi(row[1])); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u) for player: %s (%u)", recipe->GetName(), recipe->GetID(), player->GetName(), player->GetCharacterID()); if (!player->GetRecipeList()->AddRecipe(recipe)){ LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe %u to player '%s' - duplicate ID", recipe->GetID(), player->GetName()); safe_delete(recipe); continue; } total++; } LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loaded %u recipes for player: %s (%u)", total, player->GetName(), player->GetCharacterID()); } } int32 WorldDatabase::LoadPlayerRecipeBooks(int32 char_id, Player *player) { assert(player); LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loading Character Recipe Books for player '%s' ...", player->GetName()); Query query; MYSQL_ROW row; MYSQL_RES *res; int32 count = 0; int32 old_id = 0; int32 new_id = 0; Recipe* recipe; res = query.RunQuery2(Q_SELECT, "SELECT recipebook_id FROM character_recipe_books WHERE char_id = %u", char_id); if (res && mysql_num_rows(res) > 0) { while (res && (row = mysql_fetch_row(res))){ count++; new_id = atoul(row[0]); if(new_id == old_id) continue; Item* item = master_item_list.GetItem(new_id); if (!item) continue; recipe = new Recipe(); recipe->SetBookID(new_id); recipe->SetBookName(item->name.c_str()); LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID()); if (!player->GetRecipeBookList()->AddRecipeBook(recipe)) { LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding player Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID()); safe_delete(recipe); continue; } old_id = new_id; } } return count; } void WorldDatabase::SavePlayerRecipeBook(Player* player, int32 recipebook_id){ Query query; query.RunQuery2(Q_INSERT, "INSERT INTO character_recipe_books (char_id, recipebook_id) VALUES(%u, %u)", player->GetCharacterID(), recipebook_id); if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF) LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError()); } void WorldDatabase::SavePlayerRecipe(Player* player, int32 recipe_id) { Query query; query.RunQuery2(Q_INSERT, "INSERT INTO character_recipes (char_id, recipe_id) VALUES (%u, %u)", player->GetCharacterID(), recipe_id); if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF) LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError()); } void WorldDatabase::LoadRecipeComponents() { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`, `item_id`, `slot_id` FROM `recipe_components` ORDER BY `recipe_id` asc"); int32 id = 0; Recipe* recipe = 0; if (result && mysql_num_rows(result) > 0) { while (result && (row = mysql_fetch_row(result))) { if (id != strtoul(row[0], NULL, 0)) { id = strtoul(row[0], NULL, 0); recipe = master_recipe_list.GetRecipe(id); } if (recipe) { recipe->AddBuildComp(atoi(row[1]), atoi(row[2])); } else LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading `recipe_build_comps`, Recipe ID: %u", id); } } } void WorldDatabase::LoadRecipeProducts() { Query query; MYSQL_ROW row; MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`, `stage`, `product_id`, `byproduct_id`, `product_qty`, `byproduct_qty` FROM `recipe_products` ORDER BY `recipe_id` ASC"); int32 id = 0; Recipe* recipe = 0; if (result && mysql_num_rows(result) > 0) { while (result && (row = mysql_fetch_row(result))) { if (id != strtoul(row[0], NULL, 0)) { id = strtoul(row[0], NULL, 0); recipe = master_recipe_list.GetRecipe(id); } if (recipe) { int8 stage = atoi(row[1]); RecipeProducts* rp = new RecipeProducts; rp->product_id = atoul(row[2]); rp->byproduct_id = atoul(row[3]); rp->product_qty = atoi(row[4]); rp->byproduct_qty = atoi(row[5]); recipe->products[stage] = rp; } else LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading `recipe_products`, Recipe ID: %u", id); } } } void WorldDatabase::UpdatePlayerRecipe(Player* player, int32 recipe_id, int8 highest_stage) { Query query; query.RunQuery2(Q_UPDATE, "UPDATE `character_recipes` SET `highest_stage` = %i WHERE `char_id` = %u AND `recipe_id` = %u", highest_stage, player->GetCharacterID(), recipe_id); } /* ALTER TABLE `character_recipes` ADD COLUMN `highest_stage` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `recipe_id`; */