#include "Trade.h" #include "Items/Items.h" #include "Entity.h" #include "Bots/Bot.h" #include "../common/Log.h" extern ConfigReader configReader; extern MasterItemList master_item_list; Trade::Trade(Entity* trader1, Entity* trader2) { this->trader1 = trader1; this->trader2 = trader2; trader1_accepted = false; trader2_accepted = false; trader1_coins = 0; trader2_coins = 0; OpenTradeWindow(); } Trade::~Trade() { } int8 Trade::AddItemToTrade(Entity* character, Item* item, int8 quantity, int8 slot) { LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) adding item (%u) to slot %u of the trade window", character->GetName(), item->details.item_id, slot); if (slot == 255) slot = GetNextFreeSlot(character); if (slot < 0 || slot > 11) { LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add an item to an invalid trade slot (%u)", character->GetName(), slot); return 255; } Entity* other = GetTradee(character); int8 result = CheckItem(character, item, other->IsBot()); if (result == 0) { if (character == trader1) { Trader1ItemAdd(item, quantity, slot); // Only trader2 can be a bot so only // need to do the bot check here if (trader2->IsBot()) { ((Bot*)trader2)->TradeItemAdded(item); } } else if (character == trader2) Trader2ItemAdd(item, quantity, slot); else { LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add an item to a trade but was neither trader1 or trader2", character->GetName()); return 255; } } SendTradePacket(); return result; } int8 Trade::CheckItem(Entity* trader, Item* item, bool other_is_bot) { int8 ret = 0; map* list = 0; map::iterator itr; if (trader == trader1) list = &trader1_items; else if (trader == trader2) list = &trader2_items; if (list) { if (trader->IsPlayer()) { // Check to see if the item is already in the trade for (itr = list->begin(); itr != list->end(); itr++) { if (itr->second.item->details.unique_id == item->details.unique_id) { ret = 1; break; } } // Only allow heirloom and no-trade items to be traded with a bot if (!other_is_bot) { if (item->CheckFlag(NO_TRADE)) ret = 2; if (item->CheckFlag2(HEIRLOOM)) ret = 3; } } } return ret; } void Trade::RemoveItemFromTrade(Entity* character, int8 slot) { map* list = 0; if (character == trader1) list = &trader1_items; else if (character == trader2) list = &trader2_items; if (list) { if (list->count(slot) > 0) { list->erase(slot); SendTradePacket(); } else LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to remove an item from a trade slot that was empty ", character->GetName()); } } void Trade::AddCoinToTrade(Entity* character, int64 amount) { if (!character->IsPlayer()) return; if (character == trader1) { trader1_coins += amount; if (!((Player*)character)->HasCoins(trader1_coins)) { trader1_coins -= amount; LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add more coins then they had ", character->GetName()); } } else if (character == trader2) { trader2_coins += amount; if (!((Player*)character)->HasCoins(trader2_coins)) { trader2_coins -= amount; LogWrite(PLAYER__ERROR, 0, "Trade", "Player (%s) tried to add more coins then they had ", character->GetName()); } } SendTradePacket(); } void Trade::RemoveCoinFromTrade(Entity* character, int64 amount) { if (character == trader1) trader1_coins = (amount >= trader1_coins) ? 0 : trader1_coins - amount; else if (character == trader2) trader2_coins = (amount >= trader2_coins) ? 0 : trader2_coins - amount; SendTradePacket(); } Entity* Trade::GetTradee(Entity* character) { if (character == trader1) return trader2; else if (character == trader2) return trader1; return 0; } bool Trade::SetTradeAccepted(Entity* character) { if (character == trader1) trader1_accepted = true; else if (character == trader2) trader2_accepted = true; else return false; Entity* other = GetTradee(character); if (other) { if (other->IsPlayer()) { Client* client = other->GetZone()->GetClientBySpawn(other); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(character)); packet->setDataByName("type", 16); client->QueuePacket(packet->serialize()); safe_delete(packet); } } else if (other->IsBot()) { Client* client = character->GetZone()->GetClientBySpawn(character); if (trader1_coins > 0) { CancelTrade(other); if (client) client->SimpleMessage(CHANNEL_ERROR, "Bots can't take coins so the trade was canceled."); return true; } else { if (!((Bot*)other)->CheckTradeItems(&trader1_items)) { CancelTrade(other); if (client) client->SimpleMessage(CHANNEL_ERROR, "There was an item the bot could not equip so the trade was canceled."); return true; } else trader2_accepted = true; } } if (HasAcceptedTrade(other)) { CompleteTrade(); return true; } } return false; } bool Trade::HasAcceptedTrade(Entity* character) { if (character == trader1) return trader1_accepted; else if (character == trader2) return trader2_accepted; return false; } void Trade::CancelTrade(Entity* character) { Entity* other = GetTradee(character); if (other){ if (other->IsPlayer()) { Client* client = other->GetZone()->GetClientBySpawn(other); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(character)); packet->setDataByName("type", 2); client->QueuePacket(packet->serialize()); safe_delete(packet); } } else if (other->IsBot()) ((Bot*)other)->FinishTrade(); } trader1->trade = 0; trader2->trade = 0; } void Trade::Trader1ItemAdd(Item* item, int8 quantity, int8 slot) { trader1_items[slot].item = item; trader1_items[slot].quantity = quantity; } void Trade::Trader2ItemAdd(Item* item, int8 quantity, int8 slot) { trader2_items[slot].item = item; trader2_items[slot].quantity = quantity; } void Trade::CompleteTrade() { map::iterator itr; map trader1_item_ids; map::iterator itr2; string log_string = "TradeComplete:\n"; if (trader1->IsPlayer()) { Player* player = (Player*)trader1; Client* client = player->GetZone()->GetClientBySpawn(player); if (client) { log_string += "Trader1 = "; log_string += trader1->GetName(); log_string += "(" + to_string(client->GetCharacterID()) + ")\n"; log_string += "Coins: " + to_string(trader1_coins) + "\n"; log_string += "Items:\n"; player->RemoveCoins(trader1_coins); for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) { // client->RemoveItem can delete the item so we need to store the item id's and quantity to give to trader2 trader1_item_ids[itr->second.item->details.item_id] = itr->second.quantity; log_string += itr->second.item->name + " (" + to_string(itr->second.item->details.item_id) + ") x" + to_string(itr->second.quantity) + "\n"; client->RemoveItem(itr->second.item, itr->second.quantity); } player->AddCoins(trader2_coins); for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) { client->AddItem(itr->second.item->details.item_id, itr->second.quantity); } PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2)); packet->setDataByName("type", 24); client->QueuePacket(packet->serialize()); safe_delete(packet); } } } // trader1 is the player who starts the trade, will never be a bot, if trader1 is not a player something went horribly wrong. if (trader2->IsPlayer()) { Player* player = (Player*)trader2; Client* client = player->GetZone()->GetClientBySpawn(player); if (client) { log_string += "Trader2 = "; log_string += trader2->GetName(); log_string += "(" + to_string(client->GetCharacterID()) + ")\n"; log_string += "Coins: " + to_string(trader2_coins) + "\n"; log_string += "Items:\n"; player->RemoveCoins(trader2_coins); for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) { log_string += itr->second.item->name + " (" + to_string(itr->second.item->details.item_id) + ") x" + to_string(itr->second.quantity) + "\n"; client->RemoveItem(itr->second.item, itr->second.quantity); } player->AddCoins(trader1_coins); for (itr2 = trader1_item_ids.begin(); itr2 != trader1_item_ids.end(); itr2++) { client->AddItem(itr2->first, itr2->second); } PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1)); packet->setDataByName("type", 24); client->QueuePacket(packet->serialize()); safe_delete(packet); } } } else if (trader2->IsBot()) { Bot* bot = (Bot*)trader2; log_string += "Trader2 is a bot"; for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) { bot->RemoveItem(itr->second.item); } for (itr2 = trader1_item_ids.begin(); itr2 != trader1_item_ids.end(); itr2++) { bot->GiveItem(itr2->first); } bot->FinishTrade(); } LogWrite(PLAYER__INFO, 0, "Trade", log_string.c_str()); trader1->trade = 0; trader2->trade = 0; } void Trade::OpenTradeWindow() { if (trader1->IsPlayer()) { Client* client = trader1->GetZone()->GetClientBySpawn(trader1); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2)); packet->setDataByName("type", 1); client->QueuePacket(packet->serialize()); safe_delete(packet); } } if (trader2->IsPlayer()) { Client* client = trader2->GetZone()->GetClientBySpawn(trader2); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1)); packet->setDataByName("type", 1); client->QueuePacket(packet->serialize()); safe_delete(packet); } } } void Trade::SendTradePacket() { if (trader1->IsPlayer()) { Client* client = trader1->GetZone()->GetClientBySpawn(trader1); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader2)); packet->setDataByName("type", 1); int8 size = (int8)(trader1_items.size()); int8 i = 0; map::iterator itr; packet->setArrayLengthByName("your_item_count", size); for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) { packet->setArrayDataByName("your_item_unknown1", 1, i); packet->setArrayDataByName("your_item_unknown2", 1, i); packet->setArrayDataByName("your_item_slot", itr->first, i); packet->setArrayDataByName("your_item_id", itr->second.item->details.item_id, i); packet->setArrayDataByName("your_item_quantity", itr->second.quantity, i); packet->setArrayDataByName("your_item_icon", itr->second.item->details.icon, i); packet->setArrayDataByName("your_item_background", 0, i); // No clue on this value yet i++; } int32 plat = 0; int32 gold = 0; int32 silver = 0; int32 copper = 0; CalculateCoins(trader1_coins, plat, gold, silver, copper); packet->setDataByName("your_copper", copper); packet->setDataByName("your_silver", silver); packet->setDataByName("your_gold", gold); packet->setDataByName("your_plat", plat); size = (int8)(trader2_items.size()); i = 0; packet->setArrayLengthByName("their_item_count", size); for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) { packet->setArrayDataByName("their_item_unknown1", 1, i); packet->setArrayDataByName("their_item_unknown2", 1, i); packet->setArrayDataByName("their_item_slot", itr->first, i); packet->setArrayDataByName("their_item_id", itr->second.item->details.item_id, i); packet->setArrayDataByName("their_item_quantity", itr->second.quantity, i); packet->setArrayDataByName("their_item_icon", itr->second.item->details.icon, i); packet->setArrayDataByName("their_item_background", 0, i); // No clue on this value yet i++; } plat = 0; gold = 0; silver = 0; copper = 0; CalculateCoins(trader2_coins, plat, gold, silver, copper); packet->setDataByName("their_copper", copper); packet->setDataByName("their_silver", silver); packet->setDataByName("their_gold", gold); packet->setDataByName("their_plat", plat); LogWrite(PLAYER__ERROR, 0, "Trade", "packet sent"); client->QueuePacket(packet->serialize()); safe_delete(packet); } } if (trader2->IsPlayer()) { Client* client = trader2->GetZone()->GetClientBySpawn(trader2); PacketStruct* packet = configReader.getStruct("WS_PlayerTrade", client->GetVersion()); if (packet) { packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(trader1)); packet->setDataByName("type", 1); int8 size = (int8)(trader2_items.size()); int8 i = 0; map::iterator itr; packet->setArrayLengthByName("your_item_count", size); for (itr = trader2_items.begin(); itr != trader2_items.end(); itr++) { packet->setArrayDataByName("your_item_unknown1", 1, i); packet->setArrayDataByName("your_item_unknown2", 1, i); packet->setArrayDataByName("your_item_slot", itr->first, i); packet->setArrayDataByName("your_item_id", itr->second.item->details.item_id, i); packet->setArrayDataByName("your_item_quantity", itr->second.quantity, i); packet->setArrayDataByName("your_item_icon", itr->second.item->details.icon, i); packet->setArrayDataByName("your_item_background", 0, i); // No clue on this value yet i++; } int32 plat = 0; int32 gold = 0; int32 silver = 0; int32 copper = 0; CalculateCoins(trader2_coins, plat, gold, silver, copper); packet->setDataByName("your_copper", copper); packet->setDataByName("your_silver", silver); packet->setDataByName("your_gold", gold); packet->setDataByName("your_plat", plat); size = (int8)(trader1_items.size()); i = 0; packet->setArrayLengthByName("their_item_count", size); for (itr = trader1_items.begin(); itr != trader1_items.end(); itr++) { packet->setArrayDataByName("their_item_unknown1", 1, i); packet->setArrayDataByName("their_item_unknown2", 1, i); packet->setArrayDataByName("their_item_slot", itr->first, i); packet->setArrayDataByName("their_item_id", itr->second.item->details.item_id, i); packet->setArrayDataByName("their_item_quantity", itr->second.quantity, i); packet->setArrayDataByName("their_item_icon", itr->second.item->details.icon, i); packet->setArrayDataByName("their_item_background", 0, i); // No clue on this value yet i++; } plat = 0; gold = 0; silver = 0; copper = 0; CalculateCoins(trader1_coins, plat, gold, silver, copper); packet->setDataByName("their_copper", copper); packet->setDataByName("their_silver", silver); packet->setDataByName("their_gold", gold); packet->setDataByName("their_plat", plat); client->QueuePacket(packet->serialize()); safe_delete(packet); } } } void Trade::CalculateCoins(int64 val, int32& plat, int32& gold, int32& silver, int32& copper) { int32 tmp = 0; if (val >= 1000000) { tmp = val / 1000000; val -= tmp * 1000000; plat = tmp; } if (val >= 10000) { tmp = val / 10000; val -= tmp * 10000; gold = tmp; } if (val >= 100) { tmp = val / 100; val -= tmp * 100; silver = tmp; } if (val > 0) { copper = val; } } int8 Trade::GetNextFreeSlot(Entity* character) { map* list = 0; if (character == trader1) list = &trader1_items; else if (character == trader2) list = &trader2_items; else return 255; int8 ret = 255; for (int8 index = 0; index < 12; index++) { if (list->count(index) == 0) { ret = index; break; } } return ret; }