#pragma once #include "pathfinder_interface.h" class PathfinderNull : public IPathfinder { public: PathfinderNull() { } virtual ~PathfinderNull() { } virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled); virtual IPath FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions& opts); virtual glm::vec3 GetRandomLocation(const glm::vec3 &start); };