#pragma once #include "pathfinder_interface.h" struct PathFileHeader; struct Node; struct FindPerson_Point { float y; float x; float z; }; class PathfinderWaypoint : public IPathfinder { public: PathfinderWaypoint(const std::string &path); virtual ~PathfinderWaypoint(); virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags = PathingNotDisabled); virtual glm::vec3 GetRandomLocation(const glm::vec3 &start); private: void Load(const std::string &filename); void LoadV2(FILE *f, const PathFileHeader &header); void LoadV3(FILE *f, const PathFileHeader &header); void ShowNodes(); void ShowPath(Client *c, const glm::vec3 &start, const glm::vec3 &end); void NodeInfo(Client *c); Node *FindPathNodeByCoordinates(float x, float y, float z); void BuildGraph(); void ShowNode(const Node &n); struct Implementation; std::unique_ptr m_impl; };