#ifndef EQ2EMU_REGION_MAP_H #define EQ2EMU_REGION_MAP_H #include "../../common/types.h" #include "../../common/MiscFunctions.h" #include "position.h" #include class Client; class Spawn; enum WaterRegionType : int { RegionTypeUnsupported = -2, RegionTypeUntagged = -1, RegionTypeNormal = 0, RegionTypeWater = 1, RegionTypeLava = 2, RegionTypeZoneLine = 3, RegionTypePVP = 4, RegionTypeSlime = 5, RegionTypeIce = 6, RegionTypeVWater = 7 }; enum WaterRegionClass : int32 { ClassWaterVolume = 0, // matching .region file type by name "watervol" ClassWaterRegion = 1, // matching .region file type by name "waterregion" ClassWaterRegion2 = 2, // represents .region file name "water_region" potentially defunct and just a WaterVolume (0) ClassWaterOcean = 3, // represents .region file with "ocean" and a select node as a parent ClassWaterCavern = 4, // represents .region file with matches on name "ocean" and "water" ClassWaterOcean2 = 5 // represents .region file with matches on name "ocean" without previous matches (no select node parent and no water string match) }; class RegionMap { public: RegionMap() { } virtual ~RegionMap() { } static RegionMap* LoadRegionMapfile(std::string filename, std::string zone_name); virtual WaterRegionType ReturnRegionType(const glm::vec3& location, int32 gridid=0) const = 0; virtual bool InWater(const glm::vec3& location, int32 gridid=0) const = 0; virtual bool InLava(const glm::vec3& location, int32 gridid=0) const = 0; virtual bool InLiquid(const glm::vec3& location) const = 0; virtual bool InPvP(const glm::vec3& location) const = 0; virtual bool InZoneLine(const glm::vec3& location) const = 0; virtual void IdentifyRegionsInGrid(Client* client, const glm::vec3& location) const = 0; virtual void MapRegionsNearSpawn(Spawn* spawn, Client* client=0) const = 0; virtual void UpdateRegionsNearSpawn(Spawn* spawn, Client* client=0) const = 0; virtual void TicRegionsNearSpawn(Spawn* spawn, Client* client=0) const = 0; protected: virtual bool Load(FILE *fp) { return false; } }; class RegionMapRange { public: RegionMapRange() { } ~RegionMapRange() { map::iterator itr; for (itr = version_map.begin(); itr != version_map.end(); itr++) { VersionRange* range = itr->first; RegionMap* map = itr->second; delete range; delete map; } version_map.clear(); } void AddVersionRange(std::string zoneName); map::iterator FindVersionRange(int32 min_version, int32 max_version) { map::iterator itr; for (itr = version_map.begin(); itr != version_map.end(); itr++) { VersionRange* range = itr->first; // if min and max version are both in range if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion()) return itr; // if the min version is in range, but max range is 0 else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0) return itr; // if min version is 0 and max_version has a cap else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion()) return itr; } return version_map.end(); } map::iterator FindRegionByVersion(int32 version) { map::iterator enditr = version_map.end(); map::iterator itr; for (itr = version_map.begin(); itr != version_map.end(); itr++) { VersionRange* range = itr->first; // if min and max version are both in range if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0) enditr = itr; else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion()) return itr; } return enditr; } map::iterator GetRangeEnd() { return version_map.end(); } private: std::map version_map; string name; }; #endif