/* EQ2Emulator: Everquest II Server Emulator Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net) This file is part of EQ2Emulator. EQ2Emulator is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. EQ2Emulator is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with EQ2Emulator. If not, see . */ #include "RC4.h" #include static bool g_bInitStateInitialized = false; static uchar g_byInitState[256]; RC4::RC4(int64 nKey) { if( !g_bInitStateInitialized ) { for(int16 i = 0; i < 256; i++ ) g_byInitState[i] = i; } Init(nKey); } RC4::~RC4() { } void RC4::Init(int64 nKey) { memcpy(m_state, g_byInitState, 256); m_x = 0; m_y = 0; ulong dwKeyIndex = 0; ulong dwStateIndex = 0; uchar* pKey = (uchar*)&nKey; for(int16 i = 0; i < 256; i++ ) { ulong dwTemp = m_state[i]; dwStateIndex += pKey[dwKeyIndex] + dwTemp; dwStateIndex &= 0xFF; m_state[i] = m_state[dwStateIndex]; m_state[dwStateIndex] = (uchar)dwTemp; dwKeyIndex++; dwKeyIndex &= 7; } } // A = m_state[X + 1] // B = m_state[Y + A] // C ^= m_state[(A + B)] // X = 20 // Y = ? // C = 0 // m_state[(A + B)] = Cypher Byte void RC4::Cypher(uchar* pBuffer, int32 nLength) { int32 nOffset = 0; uchar byKey1 = m_x; uchar byKey2 = m_y; if( nLength > 0 ) { do { byKey1++; uchar byKeyVal1 = m_state[byKey1]; byKey2 += byKeyVal1; uchar byKeyVal2 = m_state[byKey2]; m_state[byKey1] = byKeyVal2; m_state[byKey2] = byKeyVal1; pBuffer[nOffset++] ^= m_state[(byKeyVal1 + byKeyVal2) & 0xFF]; } while( nOffset < nLength ); } m_x = byKey1; m_y = byKey2; }