/// @file glm/ext.hpp /// /// @ref core (Dependence) #include "detail/setup.hpp" #pragma once #include "glm.hpp" #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED) # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED # pragma message("GLM: All extensions included (not recommended)") #endif//GLM_MESSAGES #include "./ext/matrix_double2x2.hpp" #include "./ext/matrix_double2x2_precision.hpp" #include "./ext/matrix_double2x3.hpp" #include "./ext/matrix_double2x3_precision.hpp" #include "./ext/matrix_double2x4.hpp" #include "./ext/matrix_double2x4_precision.hpp" #include "./ext/matrix_double3x2.hpp" #include "./ext/matrix_double3x2_precision.hpp" #include "./ext/matrix_double3x3.hpp" #include "./ext/matrix_double3x3_precision.hpp" #include "./ext/matrix_double3x4.hpp" #include "./ext/matrix_double3x4_precision.hpp" #include "./ext/matrix_double4x2.hpp" #include "./ext/matrix_double4x2_precision.hpp" #include "./ext/matrix_double4x3.hpp" #include "./ext/matrix_double4x3_precision.hpp" #include "./ext/matrix_double4x4.hpp" #include "./ext/matrix_double4x4_precision.hpp" #include "./ext/matrix_float2x2.hpp" #include "./ext/matrix_float2x2_precision.hpp" #include "./ext/matrix_float2x3.hpp" #include "./ext/matrix_float2x3_precision.hpp" #include "./ext/matrix_float2x4.hpp" #include "./ext/matrix_float2x4_precision.hpp" #include "./ext/matrix_float3x2.hpp" #include "./ext/matrix_float3x2_precision.hpp" #include "./ext/matrix_float3x3.hpp" #include "./ext/matrix_float3x3_precision.hpp" #include "./ext/matrix_float3x4.hpp" #include "./ext/matrix_float3x4_precision.hpp" #include "./ext/matrix_float4x2.hpp" #include "./ext/matrix_float4x2_precision.hpp" #include "./ext/matrix_float4x3.hpp" #include "./ext/matrix_float4x3_precision.hpp" #include "./ext/matrix_float4x4.hpp" #include "./ext/matrix_float4x4_precision.hpp" #include "./ext/matrix_relational.hpp" #include "./ext/quaternion_double.hpp" #include "./ext/quaternion_double_precision.hpp" #include "./ext/quaternion_float.hpp" #include "./ext/quaternion_float_precision.hpp" #include "./ext/quaternion_geometric.hpp" #include "./ext/quaternion_relational.hpp" #include "./ext/scalar_constants.hpp" #include "./ext/scalar_int_sized.hpp" #include "./ext/scalar_relational.hpp" #include "./ext/vector_bool1.hpp" #include "./ext/vector_bool1_precision.hpp" #include "./ext/vector_bool2.hpp" #include "./ext/vector_bool2_precision.hpp" #include "./ext/vector_bool3.hpp" #include "./ext/vector_bool3_precision.hpp" #include "./ext/vector_bool4.hpp" #include "./ext/vector_bool4_precision.hpp" #include "./ext/vector_double1.hpp" #include "./ext/vector_double1_precision.hpp" #include "./ext/vector_double2.hpp" #include "./ext/vector_double2_precision.hpp" #include "./ext/vector_double3.hpp" #include "./ext/vector_double3_precision.hpp" #include "./ext/vector_double4.hpp" #include "./ext/vector_double4_precision.hpp" #include "./ext/vector_float1.hpp" #include "./ext/vector_float1_precision.hpp" #include "./ext/vector_float2.hpp" #include "./ext/vector_float2_precision.hpp" #include "./ext/vector_float3.hpp" #include "./ext/vector_float3_precision.hpp" #include "./ext/vector_float4.hpp" #include "./ext/vector_float4_precision.hpp" #include "./ext/vector_int1.hpp" #include "./ext/vector_int1_precision.hpp" #include "./ext/vector_int2.hpp" #include "./ext/vector_int2_precision.hpp" #include "./ext/vector_int3.hpp" #include "./ext/vector_int3_precision.hpp" #include "./ext/vector_int4.hpp" #include "./ext/vector_int4_precision.hpp" #include "./ext/vector_relational.hpp" #include "./ext/vector_uint1.hpp" #include "./ext/vector_uint1_precision.hpp" #include "./ext/vector_uint2.hpp" #include "./ext/vector_uint2_precision.hpp" #include "./ext/vector_uint3.hpp" #include "./ext/vector_uint3_precision.hpp" #include "./ext/vector_uint4.hpp" #include "./ext/vector_uint4_precision.hpp" #include "./gtc/bitfield.hpp" #include "./gtc/color_space.hpp" #include "./gtc/constants.hpp" #include "./gtc/epsilon.hpp" #include "./gtc/integer.hpp" #include "./gtc/matrix_access.hpp" #include "./gtc/matrix_integer.hpp" #include "./gtc/matrix_inverse.hpp" #include "./gtc/matrix_transform.hpp" #include "./gtc/noise.hpp" #include "./gtc/packing.hpp" #include "./gtc/quaternion.hpp" #include "./gtc/random.hpp" #include "./gtc/reciprocal.hpp" #include "./gtc/round.hpp" #include "./gtc/type_precision.hpp" #include "./gtc/type_ptr.hpp" #include "./gtc/ulp.hpp" #include "./gtc/vec1.hpp" #if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE # include "./gtc/type_aligned.hpp" #endif #ifdef GLM_ENABLE_EXPERIMENTAL #include "./gtx/associated_min_max.hpp" #include "./gtx/bit.hpp" #include "./gtx/closest_point.hpp" #include "./gtx/color_encoding.hpp" #include "./gtx/color_space.hpp" #include "./gtx/color_space_YCoCg.hpp" #include "./gtx/compatibility.hpp" #include "./gtx/component_wise.hpp" #include "./gtx/dual_quaternion.hpp" #include "./gtx/euler_angles.hpp" #include "./gtx/extend.hpp" #include "./gtx/extended_min_max.hpp" #include "./gtx/fast_exponential.hpp" #include "./gtx/fast_square_root.hpp" #include "./gtx/fast_trigonometry.hpp" #include "./gtx/functions.hpp" #include "./gtx/gradient_paint.hpp" #include "./gtx/handed_coordinate_space.hpp" #include "./gtx/integer.hpp" #include "./gtx/intersect.hpp" #include "./gtx/log_base.hpp" #include "./gtx/matrix_cross_product.hpp" #include "./gtx/matrix_interpolation.hpp" #include "./gtx/matrix_major_storage.hpp" #include "./gtx/matrix_operation.hpp" #include "./gtx/matrix_query.hpp" #include "./gtx/mixed_product.hpp" #include "./gtx/norm.hpp" #include "./gtx/normal.hpp" #include "./gtx/normalize_dot.hpp" #include "./gtx/number_precision.hpp" #include "./gtx/optimum_pow.hpp" #include "./gtx/orthonormalize.hpp" #include "./gtx/perpendicular.hpp" #include "./gtx/polar_coordinates.hpp" #include "./gtx/projection.hpp" #include "./gtx/quaternion.hpp" #include "./gtx/raw_data.hpp" #include "./gtx/rotate_vector.hpp" #include "./gtx/spline.hpp" #include "./gtx/std_based_type.hpp" #if !(GLM_COMPILER & GLM_COMPILER_CUDA) # include "./gtx/string_cast.hpp" #endif #include "./gtx/transform.hpp" #include "./gtx/transform2.hpp" #include "./gtx/vec_swizzle.hpp" #include "./gtx/vector_angle.hpp" #include "./gtx/vector_query.hpp" #include "./gtx/wrap.hpp" #if GLM_HAS_TEMPLATE_ALIASES # include "./gtx/scalar_multiplication.hpp" #endif #if GLM_HAS_RANGE_FOR # include "./gtx/range.hpp" #endif #endif//GLM_ENABLE_EXPERIMENTAL