/// @ref core /// @file glm/ext/matrix_double2x3.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix /// @{ /// 2 columns of 3 components matrix of double-precision floating-point numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices typedef mat<2, 3, double, defaultp> dmat2x3; /// @} }//namespace glm