/// @ref core /// @file glm/ext/vector_int3.hpp #pragma once #include "../detail/type_vec3.hpp" namespace glm { /// @addtogroup core_vector /// @{ /// 3 components vector of signed integer numbers. /// /// @see GLSL 4.20.8 specification, section 4.1.5 Vectors typedef vec<3, int, defaultp> ivec3; /// @} }//namespace glm