--[[ Script Name : SpawnScripts/Oakmyst/EmpressAnassa.lua Script Purpose : Empress Anassa Script Author : scatman Script Date : 2009.05.09 Script Notes : Auto-Generated Conversation from PacketParser Data --]] local QUEST_FROM_NEOLA = 211 local QUEST_FROM_JUDGE = 212 local QUEST_1 = 213 function spawn(NPC) ProvidesQuest(NPC, QUEST_1) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/empress_anassa/qey_adv01_oakmyst/empressanassa000.mp3", "", "", 122104258, 2418821305, Spawn) if HasCompletedQuest(Spawn, QUEST_FROM_NEOLA) and HasCompletedQuest(Spawn, QUEST_FROM_JUDGE) and not HasQuest(Spawn, QUEST_1) and not HasCompletedQuest(Spawn, QUEST_1) then AddConversationOption(conversation, "Your judge has sent me.", "dlg_5_1") elseif HasQuest(Spawn, QUEST_1) and GetQuestStep(Spawn, QUEST_1) == 2 then AddConversationOption(conversation, "I've killed Rotweed.", "KilledRotweed") end AddConversationOption(conversation, "I seek nothing. Farewell.") StartConversation(conversation, NPC, Spawn, "Greetings and welcome to our hollowed grove. What is it you seek?") end function dlg_5_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/empress_anassa/qey_adv01_oakmyst/empressanassa001.mp3", "", "", 2413694223, 3249886885, Spawn) AddConversationOption(conversation, "I will challenge this evil. ", "OfferQuest1") AddConversationOption(conversation, "I cannot help you now. Farewell.") StartConversation(conversation, NPC, Spawn, "You're the one Eunomia speaks of so highly. You served us well, but the corruption spoiling this forest still looms. We must destroy it!") end function OfferQuest1(NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, QUEST_1) end function WhatIsRotweed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/empress_anassa/qey_adv01_oakmyst/empressanassa003.mp3", "", "", 1907995091, 655055942, Spawn) AddConversationOption(conversation, "I will battle this Rotweed and return victorious. ", "dlg_5_4") StartConversation(conversation, NPC, Spawn, "In this age, all woodlands fight a silent battle. The forces of nature have become twisted and tormented. Rotweed is one of these corrupted creations that taints the woodlands of Norrath.") end function KilledRotweed(NPC, Spawn) SetStepComplete(Spawn, QUEST_1, 2) FaceTarget(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Blllah x2") StartConversation(conversation, NPC, Spawn, "Blah blah blah, if you see this I've forgotten to come back and put in wht she actually says. Let Scatman know") end