--[[ Script Name : SpawnScripts/QueensColony/MeriBogfoot.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Meri Bogfoot dialog Modified Date : 2020.04.09 Modified by : premierio015 Notes : Added dialogues and anims. --]] function spawn(NPC) hailed(NPC,Spawn) EmoteLoop(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) choice = math.random (1,4) str = tostring(choice) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1019.mp3", "Left foot, right foot, spin...", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1019.mp3", "I hope my father doesn't see this.", "", 0, 0, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1019.mp3", "My father runs the bank here over behind Myrrin's tower", "", 0, 0, Spawn) else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1019.mp3", "Left foot, right foot, spin...", "", 0, 0, Spawn) end end function EmoteLoop (NPC) math.randomseed(os.time()) local choice = math.random(1,5) str = tostring(choice) if choice == 1 then PlayAnimation(NPC, 11298) FaceTarget(NPC, 2530054) AddTimer(NPC, 5000, "EmoteLoop") elseif choice == 2 then PlayAnimation(NPC, 11558) FaceTarget(NPC, 2530054) AddTimer(NPC, 5000, "EmoteLoop") elseif choice == 3 then PlayAnimation(NPC, 12235) FaceTarget(NPC, 2530054) AddTimer(NPC, 5000, "EmoteLoop") elseif choice == 4 then PlayAnimation(NPC, 11762) FaceTarget(NPC, 2530054) AddTimer(NPC, 5000, "EmoteLoop") else PlayAnimation(NPC, 298) FaceTarget(NPC, 2530054) AddTimer(NPC, 5000, "EmoteLoop") end end