--[[ Script Name : SpawnScripts/QueensColony/adefiledsoldier429404.lua Script Purpose : Waypoint Path for adefiledsoldier429404.lua Script Author : Rylec Script Date : 06-26-2020 06:17:00 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 236.4, -0.83, -175.23, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 226.97, -0.8, -165.85, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 240.47, -0.3, -172.29, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 239.96, -0.52, -174.91, 2, 0) MovementLoopAddLocation(NPC, 238.04, -0.84, -177.28, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 244.02, 0.21, -159.26, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 219.49, -0.77, -178.67, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 231.75, -0.81, -178.1, 2, 0) MovementLoopAddLocation(NPC, 239.76, -0.56, -176.06, 2, 0) MovementLoopAddLocation(NPC, 248.94, -0.59, -177.37, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 232.61, -0.82, -172.47, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 236.34, -0.47, -167.42, 2, 0) MovementLoopAddLocation(NPC, 245.39, 0.21, -161.63, 2, math.random(12, 22)) MovementLoopAddLocation(NPC, 239.86, -0.5, -159.85, 2, math.random(12, 22)) end function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,6) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) elseif choice == 5 then PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) math.randomseed(os.time()) local choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end