--[[ Script Name : SpawnScripts/QueensColony/afallenassassin133770257.lua Script Purpose : Waypoint Path for afallenassassin133770257.lua Script Author : Rylec, VO by Premierio015, Skull drop by Jabantiz Script Date : 07-28-2020 10:35:22 Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -146.63, 3.88, -113.81, 7.5, 3) MovementLoopAddLocation(NPC, -133.76, 4.37, -90.52, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -56.06, 2.22, -152.09, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -133.76, 4.37, -90.52, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -56.06, 2.22, -152.09, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -133.76, 4.37, -90.52, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -56.06, 2.22, -152.09, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -133.76, 4.37, -90.52, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -56.06, 2.22, -152.09, 7.5, 0) MovementLoopAddLocation(NPC, -47.45, 2.21, -152.01, 7.5, 0) MovementLoopAddLocation(NPC, -86.05, 4.34, -114.43, 7.5, 0) MovementLoopAddLocation(NPC, -133.76, 4.37, -90.52, 7.5, 0) end --[[ function aggro(NPC, Spawn) math.randomseed(os.time()) local choice = math.random (1,6) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn) elseif choice == 5 then PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn) elseif choice == 6 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn) end end function death(NPC, Spawn) if IsPlayer(Spawn) then local chance = math.random(1,3) if chance == 3 then local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC)) if skull ~= nil then SpawnSet(skull, "expire", "1000") end end end Following is Jab's original code: if IsPlayer(Spawn) then local chance = math.random(1, 100) if chance <= 35 then local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC)) if skull ~= nil then SpawnSet(skull, "expire", "1000") math.randomseed(os.time()) local choice = math.random(1,4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn) end end --]]